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Inventory Thread; To view and perform any interaction with items
 
Mission Control
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Post #1: 24th Apr 2015 12:18 PM 
This thread is for viewing your current selection of items which can be obtained throughout the Labyrinth. This post will be automatically updated throughout your journey as you obtain, use and lose items.

ALL actions regarding items must be done in this thread, whether it's using, dropping, trading, or picking items up within the Labyrinth. For more on items, see the items section of the gameplay guide: http://www.ndimforums.com/lab4/thread.asp?threadid=5&pp=15#7

There are a limited number of spaces for items as denoted by the "Remaining pack space" portion of your inventory. When this fills, you will be unable to accept more items and any attempts for you to obtain other items will fail. Some items are stackable and will take only one slot however. These will have a multiplier next to the item to denote their quantity.

Current Inventory
Remaining pack space: 3/6

Posted Image
Fusion Cell (x3)
Powers the air collar. A fusion cell must be used every three phases or the collar will fail.

Posted Image
Keycard
Can be used to lock or unlock a door just once before breaking. A previously locked door will appear with a * symbol next to it.

Posted Image
Portal Gun
A hi tech gun that warps space. You can fire this gun twice to create two portals. You will be able to exit through one portal into the other once both are created. Each shot after the second will require a fusion cell to power the gun. Only two portals may be active at any time.

 
   
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Post #2: 1st May 2015 4:04 AM 
Phase 3:
You take stock of the air filtration fusion cells. You're going to need to start using them.
 
   
Paige
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Post #3: 6th May 2015 1:52 AM 
##Pick-Up: Items

##Pick-Up: Box

##Pick-Up: Cells

Sorry, didn't know which one would work
 
   
Paige
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Post #4: 6th May 2015 1:53 AM 
##Pick-Up: Fusion Cell

##Pick-Up: Fusion Cell

##Pick-Up: Key Card
 
   
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Post #5: 6th May 2015 8:10 PM 
Phase 4:
You have received a fusion cell.
 
   
Paige
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Post #6: 6th May 2015 9:02 PM 
Question (maybe I am reading too much into the words) but you said I "received" a fusion cell. To me that implies I was given one, was I, or did I pick it up?
 
   
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Post #7: 8th May 2015 12:12 AM 
Phase 4:
Izza hands you a keycard.
 
   
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Post #8: 8th May 2015 12:15 AM 
Paige @ 6/5/2015 21:02
Question (maybe I am reading too much into the words) but you said I "received" a fusion cell. To me that implies I was given one, was I, or did I pick it up?

Sorry almost missed. You picked it up. Just bad wording on my part.
 
   
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Post #9: 8th May 2015 1:25 AM 
Phase 5:
A warning light flashes on your collar. It's almost out of juice. You must use a fusion cell on it this phase to keep it going.
 
   
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Post #10: 8th May 2015 5:24 AM 
##Use: 1 Fusion Cell
 
   
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Post #11: 9th May 2015 12:54 AM 
Phase 5:
You put a cell into the respirator.

You have power through to the end of Phase 8.
 
   
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Post #12: 9th May 2015 4:07 AM 
##Pick-Up: Portal Gun
##Pick-Up: 2 Fusion Cells
##Pick-Up: Comms Unit
 
   
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Post #13: 10th May 2015 12:18 AM 
In the event I pick up the items and they have anything to do with the looping signal

##Activate: Looping signal

##Use: Comms device to activate looping signal?
 
   
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Post #14: 13th May 2015 10:39 PM 
Phase 6:
You pick up the portal gun.

(Just for future reference: You missed out on the rest only because you included it all in one post. Pick ups have to be one post per item in this game.)
 
   
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Post #15: 14th May 2015 4:38 AM 
oooh ok, thanks!

For the portal gun, can I open both at once and specify where they open or do I have to physically be in the room to open/create one portal and then go to another room create another portal and essentially create these portals for quick travel between places?
 
   
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