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Phase Discussion Thread
 
Paige
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Post #46: 8th May 2015 8:41 PM 
It still shows as locked in the other thread.

Jeong, nod your head up and down if you are saying that you unlocked that door and that it has just not been updated yet.

If you did not do such a thing, move your head side to side.
 
   
Clifford
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Post #47: 8th May 2015 9:14 PM 
Or you could just say yes or no.
 
   
Paige
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Post #48: 8th May 2015 9:39 PM 
Yeah, somehow I don't think she would. Otherwise things would have been a lot smoother communicating with her.
 
   
Jeong
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Post #49: 8th May 2015 9:45 PM 
South-East* :)
 
   
Paige
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Post #50: 8th May 2015 10:02 PM 
*sigh*
 
   
Misty
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Post #51: 8th May 2015 10:45 PM 
Let the crazy bitch bleed out. Unlock the door.
 
   
Izza
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Post #52: 8th May 2015 11:15 PM 
Oh God. I shouldn't have done that. I shouldn't have done that.



... I think I just killed someone. Oh my God.
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Lt Lindberg
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Post #53: 8th May 2015 11:18 PM 
Clifford @ 8/5/2015 14:38
Lt Lindberg @ 8/5/2015 19:08
we really need to make better use of the exit options.

http://www.ndimforums.com/lab4/thread.asp?threadid=5&pp=50#8

Quote
By default, all players will automatically follow the first to exit during a phase. This means that if there are a group of five or six players in a room and only one posts to exit the room, all the other players will exit the room in the same way. To avoid this players may post to exit a different way, elect to follow a player, or post to stay in the room with the following format ##Exit: Stay. If the first person in a room to exit posts to stay, all other players who do not submit an exit action or are not following another player will stay too.


I agree, agreeing to follow a certain person may be beneficial, but what good is staying in a certain room or not submitting going to do? Staying somewhere you have already been to me is only beneficial if you are waiting for someone. And not submitting may be placing way too much blind faith in others.


i meant more so that we dont have this situation again where Elliot almost got separated because he had to submit an action early. i was just trying to point out that you can follow someone else. i figured it was worth quoting the entire paragraph. im well aware that staying in a room for more then 2 phases means death.


Izza @ 8/5/2015 18:15
Oh God. I shouldn't have done that. I shouldn't have done that.



... I think I just killed someone. Oh my God.


what did you do?
 
   
Izza
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Post #54: 8th May 2015 11:20 PM 
I pressed the buttons and pushed in the numbers and I felt this thing. This is bad. I feel terrible.
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Jeong
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Post #55: 8th May 2015 11:22 PM 
she jeong unlock door








Post #1: Yesterday, 1:58 AM
Layout:
Posted Image

Description:
Room with a large elevator blinking on the North-East side. A computer terminal against the wall displays a message saying "system active". Beneath it is a keypad with numbers on it. A sign above the computer displays "enter target number for defensive turret system". On the South-East side there's a red shuttle which is currently inactive.

Actions:
A player may enter a two digit number into the keypad.

Exits:
North-East
South-East (*)
West
Red Shuttle (Inactive)

Players (9):
Clifford
Elliot
Izza
Jeong
Lindberg
Misty
Paige
Portia
Veleriya
 
   
Izza
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Post #56: 8th May 2015 11:34 PM 
I shouldn't have been quick to push the button. I started thinking maybe it was something good but I just have this feeling...
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Clifford
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Post #57: 9th May 2015 12:00 AM 
What button did you push? Did you enter a 2 digit number and it did something?
 
   
Clifford
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Post #58: 9th May 2015 12:02 AM 
@ Lindberg, gotcha i totally understand and posted my action in the same manner.
 
   
Lt Lindberg
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Post #59: 9th May 2015 12:03 AM 
hopefully whatever happened didn't happen to one of us. not that i want the others to get hurt, but better them then us. the do have med kits after all, and maybe a medic too.
 
   
Misty
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Post #60: 9th May 2015 12:57 AM 
TURRET IS A THING? LOVE THE TING!
 
   
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