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Dain
| Reputation: 10 | Group: | A-7100 | Posts: | 248 |
| Post #1: 9th May 2015 6:51 AM | |
Don't touch the missile. I'm serious. Nothing good will come from launching it at something or someone.
Glad to hear that Izza (H.O.V.A.) is still going strong. I don't know how she made it out, but hey, I'll take it.
*Dain touches his forehead* Is that right, Chief? | |
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Dain
| Reputation: 10 | Group: | A-7100 | Posts: | 248 |
| Post #2: 9th May 2015 6:07 PM | |
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I wonder if there's a way to break the fuckin missiles.
Hey Dain, since you can fix shit...can you possibly unfix this one? |
Sorry, missile turrets aren't up my alley. | |
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Dain
| Reputation: 10 | Group: | A-7100 | Posts: | 248 |
| Post #3: 9th May 2015 6:09 PM | |
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Something doesn't feel right about all of this. I believe Tesimal should give very limited information from now on. |
Felicity's right, we need to be careful of the other groups. Only reveal what we have to reveal in order to get information from them. Don't bring up this room at all, tell them that's it empty or something. There's been at least one casualty and could be another from the stabbing, so we gotta keep our hand close. | |
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Dain
| Reputation: 10 | Group: | A-7100 | Posts: | 248 |
| Post #4: 9th May 2015 6:10 PM | |
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It wouldn't be a very good defense system if it targeted its operators.
There are two possibilities as far as I can see.
Either a heat seeking missile automatically launches towards the nearest player who is not in this room, or we are given a list of targets to choose from.
Keep in mind that as soon as we leave this room, we will be the closest target. I don't like the sound of that. |
You're suggesting taking someone else out with it so we stay safe? It's cold, but I hadn't thought of us being the closest target if we leave. | |
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Dain
| Reputation: 10 | Group: | A-7100 | Posts: | 248 |
| Post #5: 9th May 2015 6:43 PM | |
If they're far away, good. It'll give us distance between us, them, and the missiles. | |
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Dain
| Reputation: 10 | Group: | A-7100 | Posts: | 248 |
| Post #6: 9th May 2015 7:13 PM | |
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So group Percy is in room "B-1635 and Group Izza in what room? |
Sounds like Izza's by the elevator. | |
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Dain
| Reputation: 10 | Group: | A-7100 | Posts: | 248 |
| Post #7: 9th May 2015 7:23 PM | |
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I like that map, Garth. Good work.
Did we come to a solution if there was a starting point included between the two locked doors or not? |
I don't think there was. Percy's group started above us, and Izza's group is very far off. | |
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Dain
| Reputation: 10 | Group: | A-7100 | Posts: | 248 |
| Post #8: 10th May 2015 8:51 PM | |
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The temperature here takes some getting used to.
There is no such thing as cold on Callisto... |
A big hunk of metal floating around with nothing to power it makes it pretty damn cold. I know it's not to the Callisto standard, but this is pretty good compared to other ships I've been on. | |
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Dain
| Reputation: 10 | Group: | A-7100 | Posts: | 248 |
| Post #9: 14th May 2015 12:10 AM | |
I'm not a big fan of this "Red Child" stuff. Nice to see that everyone survived the explosion, though.
Concerning the greed thing, I'm not sure what that means. Do we avoid collecting supplies, or just try not to stray down ridiculously far paths in an attempt to get more shit. This message just threw a big wrench into everything. | |
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Dain
| Reputation: 10 | Group: | A-7100 | Posts: | 248 |
| Post #10: 14th May 2015 12:21 AM | |
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Red Child...sounds ridiculous. I think somebody is telling fibs! |
Doc, your Olympus stuff sounds pretty out there too. Don't be so quick to judge. | |
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