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Dain
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Post #1: 6th May 2015 2:01 AM 
Garthon Alfray @ 5/5/2015 17:55
I'll just say this, my ability is not very useful to the group unless in situation exactly like this.

So If we think that the person who goes through that hole might get injured or even die, I will happily go.

However if we think that the person who goes though the hole might get separated, someone who can survive on their own or find the group again might want to go though the hole.

We better hope that the body armor can keep whoever goes through safe. One person traveling through with it on seems like the safest option for the group, because if something goes wrong in the crawlspace, we could lose people, and losing one person is better than losing multiple people.
 
   
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Post #2: 6th May 2015 2:02 AM 
Takeshi Haruki @ 5/5/2015 18:00
Reading through the room description again, here is what Takeshi thinks will happen:

If nobody goes through the crawlspace, the electricity will strike a player at random meaning we will lose someone for sure by the end of the phase

If someone goes through the crawlspace and hits the switch, they might get separated from the group. Since the switch is on the other side and is the only way of stopping the electricity, Takeshi does not think the crawlspace would collapse on the person before he/she makes it through to the other side.

So Takeshi feels it is a debate on who has the ability to survive on their own.

I agree with Takeshi. Whoever is best suited to travel on their own should be the one who goes. If they make it through to the other side, they'll have a hatchet waiting for them. I also think we should give the person an extra fusion cell or two just in case.
 
   
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Post #3: 6th May 2015 2:17 AM 
Good luck if you're going Pipes. Hopefully you can make it back to us, safe and sound.
 
   
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Post #4: 6th May 2015 4:03 AM 
Who knew Captain Honor would end up being a great artist?
 
   
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Post #5: 6th May 2015 4:04 AM 
In terms of where the majority group is going, was that decided? Do we have an exit route?
 
   
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Post #6: 6th May 2015 5:42 AM 
Aippaq @ 5/5/2015 21:33
So either myself, Stubbs, or Garthon is where we are at? The other thing is Dain can fix the shuttle and not just for now, but for if we ever run into it on the other side or whoever else needs to use it. But I also don't want to push anyone into this.

Felicity: while I feel like I trust you enough that you can survive, I'm not sure I don't trust that the minute you meet up with Elias again, you wouldn't use that hatchet against him.

I'm willing to wager that the kid would refrain from killing Elias in front of the group. She's smarter than that.
 
   
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Post #7: 6th May 2015 3:36 PM 
If anyone here has a follow command set up on any of the people leaving, just remember to unfollow.
 
   
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Post #8: 6th May 2015 6:13 PM 
Garthon Alfray @ 6/5/2015 9:42
We need to plan ahead in case Pipes (or anyone else) gets separated, I suggest going south until we manage to turn towards each other.
We have some options, here are my predictions if we go SOUTH.

1. I predict that the room south of this room will be exactly like this one, connected together.

2. If the room is not connected and the big group gets a double room, then pipes should wait for us in his single room for 1 phase while we enter his room.

3. If there is a door leading another room, we both exit. However if pipes gets a double room he stays and we enter his room .

If there is no entrance we keep on going south until we find one.

However if someone senses a trap of some kind and has to turn, we just have to wing it it i guess.

Here is my map with my predictions, please give feedback.

This is just a small plan, and it will probably not work as planned.

Posted Image

I'm glad Pipes has caught on. I think your stuff is spot-on, nice work.
 
   
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Post #9: 6th May 2015 6:20 PM 
Right, time to exit to the South East. Good stuff, hopefully we'll all be meeting up on that side.
 
   
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Post #10: 6th May 2015 6:23 PM 
RAMSES @ 6/5/2015 9:01
The octopus, a strangely noble creature.

I admire their tenacity.

Sneaky bastards.
 
   
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Post #11: 6th May 2015 6:27 PM 
Garthon Alfray @ 6/5/2015 10:26
Dain @ 6/5/2015 17:20
Right, time to exit to the South East. Good stuff, hopefully we'll all be meeting up on that side.


I'll put a follow on you Dain.

Also who wants exit the south east, should he get the armor?

[[Still hasn't moved from my inventory to Aippaq's inventory, I could just change it]]

I just entered it in, so I might be the first one through. I wouldn't mind holding on to it going into this room, and then I can pass it back when we get through.
 
   
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Post #12: 6th May 2015 6:32 PM 
RAMSES @ 6/5/2015 10:31
This unit is following the playing cards in Dain's pocket.

Anyone got a pen? I wanna cross off Joker and write RAMSES instead, maybe color both of those cards gray.
 
   
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Post #13: 6th May 2015 6:41 PM 
Aippaq @ 6/5/2015 10:36
Aippaq @ 6/5/2015 11:36
I'm going to check the southwest first so I can at least let you guys know if I will be heading that way or if I will be forced north.


That would change a lot of our plans.

Yeah, that would be big. Garth's chart would be for nothing :(
 
   
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Post #14: 6th May 2015 6:46 PM 
Aippaq for Ace.
Dain for King.
Morwena for Queen.
Garthon for Jack.
RAMSES for Joker.
 
   
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Post #15: 6th May 2015 6:52 PM 
Takeshi Haruki @ 6/5/2015 10:50
Dain @ 6/5/2015 10:46
Aippaq for Ace.
Dain for King.
Morwena for Queen.
Garthon for Jack.
RAMSES for Joker.

[ooc: daaaaaamn son. That's a lotta work :P ]

[You delivered the RAMSES Joker, that's all we truly need]
 
   
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