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Role Thread; For role information and role actions
 
Dr. Elias Baines
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Post #1: 30th Apr 2015 11:22 AM 
This ship...I remember it's type well from my time on Europa.

Presses ear to walls.

I bet I can figure out where the others ended up, if they managed to stay alive...

##Detect Players
 
   
Dr. Elias Baines
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Post #2: 30th Apr 2015 5:56 PM 
Mission Control, are they by any chances 0 grid squares West too?
 
   
Dr. Elias Baines
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Post #3: 1st May 2015 10:56 AM 
Cool, figured as much, just confused me that West wasn't included in my results.

Anyways!

##Detect Players
 
   
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Post #4: 1st May 2015 8:06 PM 
Dr. Elias Baines @ 1/5/2015 9:56
Cool, figured as much, just confused me that West wasn't included in my results.

Duh, of course West wasn't included...Jesus, classic wikey at it again.

Post Edited by Dr. Elias Baines @ 1st May 2015 8:06 PM
 
   
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Post #5: 1st May 2015 8:57 PM 
Ok this grid square system makes these results a lot easier to interpret, there is just one thing I am not quite certain about.

Do grid squares in the room you are standing in count too?

Like, we entered this room from the East, into the northernmost side where the elevator is. But had entered from the south, would my results have been different this phase? Would the player I detected have been 4 grid squares North instead of 2?

Post Edited by Dr. Elias Baines @ 1st May 2015 8:59 PM
 
   
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Post #6: 6th May 2015 11:44 AM 
Ok, I think I understand it now, thanks.

##Detect Players
 
   
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Post #7: 7th May 2015 8:27 PM 
Sorry to be a pain mission control, but I'm still not 100% confident about my role, so I am going to put my questions across through a few example results, to see if I am doing this properly. Before I totally fuck up everybody's maps!

Would these hypothetical results and assumed locations be accurate:

(The Orange star represents me, and the Blue one represents a detected player)

0 Floors Up, 2 Grid Squares North, 0 Squares East
Posted Image

Taking that last example, say that the room the detected player was in was extended North by two grid squares, and they had entered the room via the Northern side. I imagine that the result will be the same as last time, but just to confirm...

0 Floors Up, 2 Grid Squares North, 0 Squares East
Posted Image

The next situation hasn't come up yet, but no doubt it will at some point:

0 Floors Up, 0 Grid Squares North, 3 Grid Squares East
OR
0 Floors Up, 3 Grid Squares North East?
Posted Image

I'm not sure how situations like that will be handled.

Correct me if I am wrong, but I should be able to pinpoint the nearest players EXACT position with any results I get, shouldn't I?

I might have made a few too many assumptions about the role, and perhaps that is not the case.

Again, sorry to keep bugging you on this! But once I get it, I should have no problems. Answers to these examples should clear everything up.
 
   
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Post #8: 8th May 2015 12:15 AM 
Thanks, think that pretty much clears everything up.

Just one thing. When you said results were exclusive of the room a few posts back, was you only referring to the specific example I posted at that time?
 
   
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Post #9: 8th May 2015 1:39 AM 
Sweet! Ok, I am deffo sorted now, thanks!

##Detect
 
   
Dr. Elias Baines
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Post #10: 9th May 2015 6:35 PM 
##Detect
 
   
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Post #11: 10th May 2015 5:18 PM 
Hey Mission Control, its me again, Elias!

I might be a god amongst men, but I am having trouble yet again.

I just need to ask:

Have all my results so far used the system you described most recently? (The reply you posted in response to my examples)

A simple yes or no will suffice, as it will clear up whether the mapping mistakes are on my end, or Tesimal's.
 
   
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Post #12: 14th May 2015 12:42 AM 
I am very sorry to hear about your dad Paul, I can't imagine what you are going through right now.
 
   
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Post #13: 14th May 2015 8:10 PM 
Glad to hear Tesimal is the one screwing things up!

##Detect
 
   
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