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Room Descriptions / Exits; Room Info
 
Clifford
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Post #1: 30th Apr 2015 5:29 PM 
The Dalia - E-7819

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Large bridge room. Looks out onto a viewport in which Jupiter is visible. There's a sinister red child moving the stars around outside. Controls and panels are functioning albeit in emergency power.

Exits:
North (West)
North (East) (E8132)

Phase 2 Occupants:
Clifford
Elliot
Izza
Jeong
Lindberg
Misty
Paige
Portia
Veleriya

Post Edited by Clifford @ 1st May 2015 2:01 PM
 
   
Clifford
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Post #2: 1st May 2015 2:01 PM 
The Dalia - E8132

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Description:
Room with a pressure plate that trips dangerous spikes. Spikes are spattered with blood.

Actions:
You may choose to re-arm the trap.

Exits:
North (E9231)
South (E7819)

Players (9):
Clifford
Elliot
Izza
Jeong
Lindberg
Misty
Paige
Portia
Veleriya

Post Edited by Clifford @ 6th May 2015 12:05 PM
 
   
Clifford
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Post #3: 6th May 2015 12:04 PM 
The Dalia - E9231

Layout:
Posted Image

Description:
Room with a large elevator blinking on the North side. A small open box contains fusion cells and a keycard. Overhead, the words "Power, Level D" have been painted. There's a green shuttle which is currently inactive.

Items:
Fusion Cell (x2)
Keycard

Exits:
South (E8132)
West
Down (Level D, D2813)
Green Shuttle (Inactive)

Players (9):
Clifford
Elliot
Izza
Jeong
Lindberg
Misty
Paige
Portia
Veleriya

Post Edited by Clifford @ 8th May 2015 12:28 PM
 
   
Clifford
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Post #4: 8th May 2015 12:28 PM 
The Dalia - D2813

Layout:
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Description:
Room with a large elevator blinking on the North-East side. A computer terminal against the wall displays a message saying "system active". Beneath it is a keypad with numbers on it. A sign above the computer displays "enter target number for defensive turret system". On the South-East side there's a red shuttle which is currently inactive.

Actions:
A player may enter a two digit number into the keypad.

Exits:
North-East (Level E, E9231)
South-East (Locked, D1723)
West
Red Shuttle (Inactive)

Players (9):
Clifford
Elliot
Izza
Jeong
Lindberg
Misty
Paige
Portia
Veleriya

Post Edited by Clifford @ 11th May 2015 12:36 PM
 
   
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Post #5: 10th May 2015 3:34 AM 
The Dalia - D1723

Layout:
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Description:
Communication Station. There are comms equipment largely rendered inactive by lack of power. There is a comms device with a playback message that appears to be looping and trying to transmit outwards. Two seats contain officers uniforms, both of which contain no bodies.

Actions:
Activate the looping signal

Items:
Portal Gun
Fusion Cell (x2)
Comms Unit

Exits:
North
East (D4653)
North-West (*)(D2813)
South
South-West


Players (8):
Clifford
Elliot
Jeong
Lindberg
Misty
Paige
Portia
Veleriya

Post Edited by Clifford @ 14th May 2015 6:15 PM
 
   
Clifford
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Post #6: 14th May 2015 6:14 PM 
The Dalia - D4653

Layout:
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Description:
The room is slightly darkened. The walls are covered in power units which are disabled due to the lack of solid power on board the ship. The units are connected to robots which are wired up. There are four of these robots in total. A guide next to the robots reads "program functions: 1.) Delivery, 2.) Messenger, 3.) Attack. The power units have space for fusion cells.

Actions:
Players may use fusion cells to activate any of the four robots. On activation, one of the functions will need to be entered: Delivery, Messenger or Attack. If Delivery is selected, the robot can be given any items from your inventory. If Messenger is specified, a message must be composed to give to the robot. The message cannot be longer than 500 characters and can contain no URLs or images, only standard characters. Each robot will require one fusion cell to power.

Exits:
East
West (D1723)

Players (8):
Clifford
Elliot
Jeong
Lindberg
Misty
Paige
Portia
Veleriya

Post Edited by Clifford @ 14th May 2015 6:15 PM
 
   
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