Description:
Long room. Sparks dancing around walls. An opening in the middle with an unstable roof can be crawled through. There are exits on both the West and East side of the opening. A red light is flashing above a box on the East wall. There is a switch on the West wall, unreachable due to the separator. On the east side, there are two fusion cells laying on the ground. On the West side, there's a hatchet attached to the wall. A red shuttle is inactive on the Western side.
Items:
Hatchet (Only available on West Side)
Fusion Cells (x2) (Only available on East Side)
Exits:
North-East (Only available on East Side)
South-East (Only available on East Side)
North-West (Only available on West Side)
South-West (Only available on West Side)
Red Shuttle (Only available on West Side)(Inactive)
Actions:
The electricity in this room is running rampant, and will shock somebody if it isn't switched off. The switch is through a crawl-space that is very unstable. A player may choose to crawl through the crawl-space to reach the West Side of the room and use the switch. If no players opt to do this, the electricity will strike a player at random.
An elevator is leading upwards. A device against the wall is armed with missiles that are pointing upwards to the door. Beneath the device is a launch mechanism and the words "emergency defense system B". A panel on the wall reads "in case of emergencies, heat-seeking missiles are deployable."
Description:
Elongated room. Overhead are a series of pipes. One of them is leaking corrosive fluid onto the floor. There is a repair kit that can be taken on a ladder up to the leaking pipe. There are enough tools and ladders for multiple engineers. There is an inactive green shuttle on the west side.
Actions:
The leak must be fixed. Failure to fix the leak will result in a random player being killed at the end of the phase. Multiple people can opt to fix the pipe, however one of the people who opts to help will be killed. An item pack will be given to a random player who participates in the fix.
Exits:
North-East
North-West (Locked)
East
Green Shuttle (Inactive)