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Diary; Some notes here and there
 
Takeshi Haruki
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Post #31: 2nd May 2015 12:08 AM 
[ooc: Sheeeeeeesh. Need to work on that free select tool in GIMP]
 
   
Takeshi Haruki
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Post #32: 5th May 2015 8:14 PM 
[ooc: Still not exactly what I wanted but better]

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Takeshi Haruki
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Post #33: 6th May 2015 2:47 AM 
Aippaq: I am what is called a seer. I don't detect traps, but I do get to look ahead and see what the room looks like. I am given a brief description of the room, therefore I can at least look and decipher what we might be dealing with ahead. This isn't fool proof and I don't get told if a room is trapped (though based on the descriptions I might be able to guess).

Diamente Azul: Knows where to find stuff. Ccan only sense what is in adjacent rooms, but it is every adjacent room. As long as there is an exit to that room.

Dr Elias Baines: Can "sense" presence of other people on board the ship. I am told how many floors up or down they are, followed by how many grid squares North, West and East they are in relation to our position. I can pin point their exact location with this system.

Dain: I can repair a broken shuttle or an elevator if we come across one. It isn't as helpful as other skills, but I think it'll help lead us to an objective. A conveniently placed broken obstacle with someone who can fix it seems like it'll have it's uses

RAMSES, Takeshi: Recruits

Tesimal: Voice in his head. Kitkat. This KitKat is in Percy's group [ooc: WHAT THE FUCK. edit2: What in the blue hell is going on right now]

Post Edited by Takeshi Haruki @ 6th May 2015 10:36 PM
 
   
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Post #34: 6th May 2015 4:50 AM 
[ooc: Just gonna keep the images in my dairy as well since the threads keep locking. This one isn't THAT bad]

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Takeshi Haruki
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Post #35: 6th May 2015 6:32 PM 
Garthon Phase 4 plan:

We need to plan ahead in case Pipes (or anyone else) gets separated, I suggest going south until we manage to turn towards each other.
We have some options, here are my predictions if we go SOUTH.

1. I predict that the room south of this room will be exactly like this one, connected together.

2. If the room is not connected and the big group gets a double room, then pipes should wait for us in his single room for 1 phase while we enter his room.

3. If there is a door leading another room, we both exit. However if pipes gets a double room he stays and we enter his room .

If there is no entrance we keep on going south until we find one.

However if someone senses a trap of some kind and has to turn, we just have to wing it it i guess.

Here is my map with my predictions, please give feedback.

This is just a small plan, and it will probably not work as planned.
 
   
Takeshi Haruki
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Post #36: 6th May 2015 7:39 PM 
While in Phase 4 ROOM B-2937, Aippaq shared the following

Going south, it would only send me farther from you guys anyway. There is no east exit. Says it's an elongated room though, but I assume that would mean going west, like so:

Says that a vat of bubbling something is above connected to a mechanism below (I would assume an acid sort of trap which also body armour would not protect me from).

Long room, I assume left to right. Bubbly something above attached to a mechanical device (I assume an acid trap) and then exits North and West.

Post Edited by Takeshi Haruki @ 7th May 2015 12:15 AM
 
   
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Post #37: 7th May 2015 6:19 PM 
Tesimal shared the following.

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I do not know what colors their rooms are, but the one they are in looks like a radiations trap. There is symbol on this map for radiations and also a beartrap. The up and down for them looks like a ladder on this map, so maybe it is ladder and not a elevator? I will ask on this. Also on KitKat map, the big room was made of many small room but all label the same number. I can not tell if this is special thing about room or bad map.

They also mark 3 ? rooms to the west of the big room and then a room that says MONSTER? Maybe it is a Jellybean there?

I will ask on these weird things.

I also only guess where this group is from what Elias say on the long phase. I think it all fits though. Their south door is locked when our north door is at the start.

 
   
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Post #38: 7th May 2015 6:44 PM 
Dr Baines shared this in Phase 4 B-2937

Closest crew member: One floor up, 4 grid squares North.
 
   
Takeshi Haruki
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Post #39: 7th May 2015 11:01 PM 
Tesimal's recreation of the other team's map

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Takeshi Haruki
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Post #40: 8th May 2015 2:43 AM 
Azul said during Phase 5 B-4218

Well if we go down, then nort two rooms we get an item and the other elevator to take back up and possibly meet back up with Aippy
 
   
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Post #41: 8th May 2015 2:49 AM 
Tesimal said during Phase 5 B-4218

Tesimal @ 7/5/2015 18:47
KitKat group has found the elevator. This is how their room looks:

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the number is C-3904

 
   
Takeshi Haruki
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Post #42: 9th May 2015 12:30 AM 
Dr Baines said in Phase 5 B 4218

Nearest Person:

0 Floors Up, 2 squares North, 2 Squares West.

Pretty sure it's pipes.

Post Edited by Takeshi Haruki @ 9th May 2015 12:30 AM
 
   
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Post #43: 9th May 2015 4:24 AM 
Dia said while in Phase 6 Room A-1982

Just an item two rooms north.
 
   
Takeshi Haruki
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Post #44: 9th May 2015 7:34 PM 
Tesimal's map in Phase 6 Room A-1982

Tesimal @ 9/5/2015 10:00
This is my thread.

This is Izza's map (at least a copy of it)

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Takeshi Haruki
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Post #45: 9th May 2015 7:40 PM 
Garthon's phase 6 map

Garthon Alfray @ 9/5/2015 11:01
Tried simplifying the map as much as possible, hopefully it helps a bit.

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