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"Hope is the worst of evils, for it prolongs the torments of man."

Friedrich Nietzsche
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Pollux
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Post #1: 17th Mar 2013 4:49:39 AM 
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Title: Anachronism
Role Type: Active / Passive
Win Condition: Kill all other prisoners

Role Flavour:
You need to be able to master this time travel nonsense. In doing so you can achieve the greatness you were always meant for. How hard can it be?

Role Description:
Twice over the course of the game, upon being killed by any means, you will automatically escape the attempt on your life. When this happens, player statuses, locations, room statuses and items will all be reset by exactly one phase. In addition to this, if you are attacked you will remain in the room you were attacked in.

You may call upon this power yourself any time you may deem it necessary during the game, but only once.


Please submit all role actions in this thread. Role actions not submitted in this thread will not count.
 
   
Pollux
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Post #2: 23rd Mar 2013 5:00:11 AM 
Your win condition has been updated.
 
   
Head Knight Mark
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Post #3: 23rd Mar 2013 7:37:18 PM 
LAME I WANT TO KILL PEOPLE

I'll take it.
 
   
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Post #4: 24th Mar 2013 8:31:06 PM 
I choose to twin Sophia.

And really hope I don't regret this in the end. But I need someone in the other group. And she seems to be the most reasonable.
 
   
Willis
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Post #5: 24th Mar 2013 8:43:09 PM 
Phase 3 Results:

You reach out for a friend. In your mind it's just like sending a friend request. That's right. A request. Once they accept you can share all of your cool Flickbook instagrams. It'll be underground.

You reach out for Sophia and you hope...you just hope...that she'll accept.

You are now joined to Sophia. This connection will remain unless Sophia terminates it. If that happens, you will no longer be able to join with Sophia.

Once joined, you will both succumb to the same effects as you travel through the Labyrinth, up to and including death.

You will gain access to a private discussion forum where you can talk, shortly.
 
   
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Post #6: 28th Mar 2013 3:52:16 AM 
I don't know if it's possible to do this in private? If not can you let me know.

If it's possible to do this in private.

##Speak: 1144
 
   
Willis
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Post #7: 28th Mar 2013 7:06:53 AM 
Phase 7 Results:
You gaze into the murky waters and focus on the room you want to see. The waters begin to change and spiral rapidly. They form an image which slowly comes into focus.

The room was quite large, twice as long as a normal room. It had two exits, one of which contained a lock. This was towards the Southern side and on the East. There was another Western exit on the Northern side. The room was scattered with a few statues of a minotaur but there was nothing else noteworthy inside. The floor did appear to contain visible cracks though.

The image faded and the stillness of the waters returned.
 
   
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Post #8: 2nd Apr 2013 1:56:50 AM 
##Search: 3893*
 
   
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Post #9: 2nd Apr 2013 7:37:20 PM 
Phase 8 Results:
#1234

Time to suck the golden girth of conformity. You saunter up to the scrying pool and stare into the depths of the dark water. You open your mouth and speak your chosen room number, hoping for the best. The water begins to circle, lapping and spilling onto the floor, wetting your shoes. The basin soon returned to a stand still. For conforming, you are now the proud owner of a pair of wet feet and nothing else.

There was nothing to be seen.
 
   
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Post #10: 2nd Apr 2013 7:50:06 PM 
Just noticed you already had an unanswered room peek here in your journal.

I should have counted it instead of the one you spoke in the room.

Since it was my error, I'll tell you it was also a dead result.
 
   
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Post #11: 3rd Apr 2013 12:59:57 AM 
Sorry Pollux
 
   
Willis
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Post #12: 6th Apr 2013 3:01:51 AM 
Phase 11:
You don't remember what happened. Did you...did you all go through the Western exit like you planned? That seemed like the right thing to do.

Everything in here is dark. You're dead...aren't you? It was bound to happen sooner or later but it wasn't meant to feel like this. At least it didn't hurt....you don't think. You can't really remember. You recall Balagor going on about doing something useful and the business with the skeleton and....

Balagor defintely went towards the door. And then he opened it and said the room was completely empty. And...had you followed him? You really can't remember.

What had killed you? Shouldn't you at least know?

Suddenly a light came on. Was this the final passage? It was illuminating a small, confined corridor. Along the walls were a number of mirrors. At least...they looked like mirrors. You peered into one but you couldn't see your own face. You saw the face of one of your group.

What...what was this?

"Are you comfortable? Sorry about the delay. I think it's about time we got started, don't you?"

You glance up but there's no sign of the source of the voice.

"It can be a bit disorienting at first. But things will get a lot worse before they get better. First, allow me to introduce myself. My name is Willis. You decided to intrude upon my Labyrinth and I can assure you, I won't be leaving. Neither as it happens, will you."

So..maybe you aren't dead after all. You stand upright slowly and walk to another mirror. Another face in there...not yours. Your reflection is of somebody completely different. This is really unsettling.

"The task at hand is simple. One of your party will meet their unfortunate and final end whilst completing it though. How terribly tragic for you."

You turn around and see another mirror. This one has your reflection in it.

"These mirrors are portals. If you step through any of them, you will be taken to the person in the reflection. Nobody wants to be alone, especially in this place."

"There's a slight catch though. All of your party are also having to choose a mirror. Things will go very well for you provided just one person steps through the mirror that depicts you. But if they don't...I'm afraid that nothing can protect you. There's a very real chance you will die."

Death? Is there no other way?

"There is another way. Sometimes you cannot rely on others. But you can always trust yourself, can't you? One of the mirrors bears your own reflection. Step through the mirror and you will be protected. You will also be alone. You will come out into the room and you will choose an exit as ever, but you will do so entirely independently of your party. Will you all choose the same path? Maybe. If you choose this path, you will be saved from death. You will certainly not die...yet."

This was confusing. You glance along the corridor and see one final mirror at the end. It's nothing but inky blackness.

"The third and final option is the darkness. If you can't rely on your friends or yourself then rely on the unknown. Be brave and wait to see what lies beyond. Maybe it will be better for you, maybe it will be worse for you. It won't kill you the second you pass into it, and that is all I can promise. Think carefully now."

The voice disappeared and you were left alone with nothing but mirrors and a headache.

Choose one of the following mirrors to step into:
Angela
Boone
Brie
Eleanor
Emperor Fong
Ezra
Frederick
Kane
Marek
Mark
Origo
Pai Chan
Parker
Rita
Sr. Culo
Stonehard Lee
Thomas
Urk
Walton
Wilt
?????
 
   
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Post #13: 6th Apr 2013 3:40:24 AM 
You look on as glass shatters into the room around you. What...what was that?

You look at the mirrors and realise that Genevieve's is gone. So is Balagor's.

You can no longer choose Genevieve or Balagor.
 
   
Willis
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Post #14: 6th Apr 2013 4:11:52 AM 
Another mirror shatters.

You can no longer choose Rita.
 
   
Willis
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Post #15: 6th Apr 2013 4:36:29 AM 
Another two mirrors shatter.

You can no longer choose Boone or Marek
 
   
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