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"Hope is the worst of evils, for it prolongs the torments of man."

Friedrich Nietzsche
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Role Thread
 
Pollux
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Post #1: 17th Mar 2013 4:40:23 AM 
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Title: Archaeologist
Role Type: Active
Win Condition: You win if you, or any players who share your win condition:
- Obtain an item from releasing all of the four guardians (Cassandra, Daedalus, Minos, Virgil)
- Obtain the sword of Theseus
- And bring those items to Willis' tower

Role Flavour:
Roth has trained you well these past 10 years. When you weren't hiding out in Sanctuary, you've been exploring the ruins of the Inferno Labyrinth that Willis trapped him inside. You know the layout off by heart, and as a result are pretty certain that you know exactly how Willis likes to lay things out.

Role Description:
Your keen sense of observation allows you to take stock of your surroundings. Once per phase you can select an exit and your power will tell you whether the room beyond that exit contains a trap.

Please submit all role actions in this thread. Role actions not submitted in this thread will not count.
 
   
Kristoff the Grey
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Post #2: 18th Mar 2013 6:25:17 AM 
So I won't be Kiwi 2.0?!?
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Pollux
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Post #3: 23rd Mar 2013 4:58:00 AM 
Your win condition has been updated.
 
   
Kristoff the Grey
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Post #4: 23rd Mar 2013 5:48:41 AM 
So I can die and still win?
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Kristoff the Grey
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Post #5: 23rd Mar 2013 6:36:59 AM 
Lets check

##Trap check: North
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Pollux
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Post #6: 23rd Mar 2013 7:18:45 AM 
Phase 3 Results:

While the two groups form, you take a moment to step away from them and towards the northern exit. You lay your hand upon the door and focus your instinct. If you're to see this ragtag group of heroes and rejects to victory, it's important to know where the traps lie.

The room immediately North of you is trapped.

Content with your discovery, you begin to turn back to the group when, for reasons you can't quite understand, you feel your power surge and your mind drift to a distant time...

In another time, the room to your North is not trapped.
 
   
Pollux
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Post #7: 23rd Mar 2013 7:21:54 AM 
Kristoff Pieterson @ 22/3/2013 23:48
So I can die and still win?


The one they call Kristoff...

No, I'm sorry if this was unclear, but this is not the case.
 
   
Kristoff the Grey
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Post #8: 23rd Mar 2013 9:39:22 AM 
Pollux @ 23/3/2013 19:18
Phase 3 Results:

While the two groups form, you take a moment to step away from them and towards the northern exit. You lay your hand upon the door and focus your instinct. If you're to see this ragtag group of heroes and rejects to victory, it's important to know where the traps lie.

The room immediately North of you is trapped.

Content with your discovery, you begin to turn back to the group when, for reasons you can't quite understand, you feel your power surge and your mind drift to a distant time...

In another time, the room to your North is not trapped.


Room 9880. Future Lab.
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Keep hope alive.
   
Kristoff the Grey
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Post #9: 25th Mar 2013 6:58:23 AM 
##Trap check: East
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Keep hope alive.
   
Pollux
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Post #10: 25th Mar 2013 7:04:04 AM 
Phase 4 Results:

After the chaos of the split and the juggling of your inventory, you decide to take a moment to focus your mind's eye on the room to the East.

The room to your East is not trapped.
 
   
Kristoff the Grey
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Post #11: 25th Mar 2013 7:10:51 AM 
Pollux @ 25/3/2013 19:04
Phase 4 Results:

After the chaos of the split and the juggling of your inventory, you decide to take a moment to focus your mind's eye on the room to the East.

The room to your East is not trapped.


9880*. Future Lab.
------------
Keep hope alive.
   
Willis
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Post #12: 26th Mar 2013 1:57:10 AM 
Phase 5 Results:
Peter looked down at Talion tragically. Such a strange occurrence. The group had spent some time bonding but it was time to move on.

Kristoff was stood by the Eastern door. He shut his eyes and mumbled something.

"What are you saying?" Said Airlea suspiciously.

Kristoff sighed. "Just wishing for safety in what comes next. I am the first to move out after all."

He shook his head and pressed the door release. The room beyond opened and he stepped through. After a few moments the others followed suit.

They were stood in a standard sized room with two exits, one to the East and West. Kristoff looked around in awe. The walls of the room were very dark and sinister. Strange lights were covering every surface. Below their feet was something even more peculiar. It was a staircase leading down into darkness. The stairs were painted blood red.

"That doesn't look safe." Said Dern concernedly. There were some murmurs of agreement.

"It's only a stairca-" Kristoff began as suddenly there was a light from below. It shone up, bright and red. He turned around as it blasted into him. His face lit up in the eerie shade.

Suddenly a blast of energy erupted from the open doorway. Kristoff yelled out in agony as the force from below sucked him towards it. Ajax reached out to grab his hand and hold him steady but felt himself slipping.

"I can't hold on!" Ajax insisted. Kristoff turned his head to look at the red light below before finally being sucked towards it completely. He was swallowed by the red light at the bottom which immediately faded to blackness.

You have been summoned to a red room. A thread with more information will be posted for you shortly.
 
   
Kristoff the Grey
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Post #13: 26th Mar 2013 5:24:50 AM 
##Trap check: East
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Keep hope alive.
   
Willis
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Post #14: 26th Mar 2013 6:20:15 AM 
Phase 5 Results:

Things are not going well. You hope this goes better.

The room to your East is not trapped.
 
   
Kristoff the Grey
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Post #15: 26th Mar 2013 11:38:19 AM 
Willis @ 26/3/2013 18:20
Phase 5 Results:

Things are not going well. You hope this goes better.

The room to your East is not trapped.


7997*. Future Lab.
------------
Keep hope alive.
   
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