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"Hope is the worst of evils, for it prolongs the torments of man."

Friedrich Nietzsche
Role Thread
 
Willis
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Post #1: 16th Mar 2013 6:20:45 AM 
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Role Title: Psychologist
Role Type: Active
Win Condition: You win if you, or any players who share your win condition:
- Obtain an item from releasing all of the four guardians (Cassandra, Daedalus, Minos, Virgil)
- Obtain the sword of Theseus
- And bring those items to Willis' tower

Role Flavour:
You are desperately seeking redemption so you may return to your rightful place in Paradiso. Whilst you are here, intervening in the affairs of humans probably won't hurt. You still have a calming manner about you, and you think you will be able to prevent unnecessary acts of aggression. Maybe then you can finally regain your wings.

Role Description:
If a player is being lynched in the same room as you, you may call off the lynch at any point.

Please submit all role actions in this thread. Role actions not submitted in this thread will not count.
 
   
Pollux
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Post #2: 23rd Mar 2013 4:47:54 AM 
Your win condition has been updated.
 
   
Pollux
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Post #3: 12th Apr 2013 10:33:19 AM 
Phase 16 Results:

You have been knocked unconscious until the beginning of the next Phase.
 
   
Andrael
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Post #4: 4th May 2013 6:40:22 PM 
Phase 36

1. Katy
2. Hobert
3. Brittany
4. Arimnestos
5. Balagor
6. Ajax
7. Dennis
8. Pai Chan
9. General Chuikov
10. Airlea
11. Kristoff
12. Maria
13. Helm
14. Peter
15. Andrael
16. Sophia
 
   
Willis
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Post #5: 13th May 2013 8:26:29 PM 
Phase 44 Results:

You feel a tightness around you, forcing your arms and legs in place. There's little you can do but look on in despair.

You are unable to use your role, any items or exit on your own. You will be automatically released at the beginning of the next phase.
 
   
Pollux
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Post #6: 14th May 2013 6:16:10 AM 
Phase 45 Results:

The rope is automatically untied.

You are no longer bound.
 
   
Andrael
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Post #7: 17th May 2013 5:18:40 AM 
##call off: Tyrese lynch
 
   
Willis
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Post #8: 17th May 2013 6:27:17 AM 
Phase 48 Results:

You summon all the powers of Paradiso to come forth and calm the world around you. It's a technique you remember well. The room fills with a bright light, and the sounds of harmony wash over the group. Soon everybody will only remember joy and their will to fight will be diminished.
 
   
Willis
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Post #9: 4th Jun 2013 5:46:19 AM 
Phase 63 Results:

Andrael bid a fond farewell to his friends and headed to the West. He walked a righteous path and he feared no evil. The room beyond was a standard size with a locked exit to the South and another exit West. It was dark in here, and it took a long time for his eyes to properly adjust. When they finally did, he got a better look at his surroundings.

Against the Northern wall was a tall statue. It was a man wearing robes that flowed outwards, reaching up to the sky with two outstretched arms. His eyes were fixated on the floor beneath Andrael's position. Andrael glanced down too, curious to see what was at his feet. He was stood in the centre of a glowing white circle. Turning quickly to the others in his group, he frowned.

"I think this may be a prob-" He started. The room flashed white around him.
 
   
Andrael
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Post #10: 9th Jun 2013 12:08:12 AM 
##cancel: Frederick lynch
 
   
Willis
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Post #11: 9th Jun 2013 12:46:01 AM 
Phase 66 Results:

You focus on the voices until something very clear comes through to you.

"Seek out paper scrolls. Their words are always true."
 
   
Willis
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Post #12: 9th Jun 2013 1:26:13 AM 
Phase 66 Results:

Once more you reach out to Paradiso, hoping to calm the room down into silence.
 
   
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