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"Hope is the worst of evils, for it prolongs the torments of man."

Friedrich Nietzsche
Cartography; and more detailed room info
 
Ezra
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Post #1: 21st Mar 2013 7:47:33 AM 
This post will be for the list of rooms. The latest map will be added as a new post every time I make a new one.


Pregame:
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The Meeting Hall
Deep beneath Knossos Palace, a meeting is about to take place. Those who attend will fight for humanity one last time.


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4853
Phase 1

Exits: North
Bridge?


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1328
Phase 2

Exits:
North
South

Theseus appears
And disappears!
Time travel portal?


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9880
Phase 3

New friends

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9880*
Phase 4.

Stuck in past. Yay.

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2223*
Phase 5
Chest, contained key, hatchet, possibly other items. Parker has the key.

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7997*
Phase 5
(Tyrese)
Red room
Kristoff loses his staff.

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2830*
Phase 6
:( :( :( Eleanor NO!!

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1144*
Phase 6
(Tyrese)

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5230*
Phase 7
Speak a room number, see it in the fountain. One try per phase per person.

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1144*
Phase 7
(Tyrese)

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4958*
Phase 8
(Tyrese)

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5730*
Phase 9
(Tyrese)

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4958*
Phase 10
(Tyrese)

Post Edited by Ezra @ 5th Apr 2013 2:04:00 AM
 
   
Ezra
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Post #2: 21st Mar 2013 7:53:25 AM 
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While the first room hasnt traditionally been on the map, we've never had a room with an exit or a setup like this. So allowing for the possibility of it being a real room on the map, I'm putting it on my map template for now. I picked a random slot in the middle along the south wall on a 12x12. It's possible the entrance is on a different wall or jutting off-grid entirely. I didn't read the descriptions for the room well enough to tell yet.

Anyway, I'm planning to keep this up to date so I don't have to steal another map off of the next Bagshot
 
   
Ezra
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Post #3: 31st Mar 2013 4:25:34 AM 
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-All exits, locks, unexplored areas and room types will be marked as they are known. Map will be updated to reflect new discoveries between dimensions when they are made.

-Grid size and room placements on the grid are guesses

-Types of rooms are currently guesses.

-Eventually lock statuses will be differentiated (for when one is locked only in one dimension), but for now this doesn't apply, and I'm out of colors.

-All rooms makes with * exist in both dimensions. However, whether they are explored in both is currently not marked. For now, only 9880, 1144, and the access denied can be confirmed as explored by both times.

-Cerberus's location will be marked when it is known. It currently isn't, though.

-Unless marked (as a reusable utility or otherwise), once a room has been triggered and used, it probably cannot be re-triggered and should be considered deactivated.

-Mapping between temporal dimensions is hard, and I'm in the middle of cutting back on a major caffeine habit. There are probably mistakes! Double check all notes before putting map to use!

-Our biggest advantage is in layout knowledge late game. Share map with NO ONE.
 
   
Ezra
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Post #4: 31st Mar 2013 7:26:30 PM 
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I made this map for Emperor Fong, and to update for just our group, but... tbh I don't feel like posting it because we're supposed to have like 5 mapmakers and I am not one of them. I think I'll keep this one up though if I ever end up in a split group. I just took it off of my main map, too, so I'm a little cautious about posting it because I'm scared I'll have something included I'm not supposed to know.

Pai Chan's been claiming a map is coming for the past few days. I'll let her do it.
 
   
Ezra
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Post #5: 1st Apr 2013 4:58:02 PM 
There is a 2nd floor.

Why didnt Tyrese think to mention this? -_-

THATS GOING TO MAKE THIS SIGNIFICANTLY MORE :|
 
   
Ezra
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Post #6: 14th Apr 2013 8:01:00 PM 
Mark @ 13/4/2013 16:06
Ok here we go: we totally switched at the cog room with the other group.

My voice got knocked out last phase, as did everyone in the other group so communication was down.

They're currently in 5381, the candle room, which now is very very far from us. But it seems like it's no longer a dark room, that was a one time deal.

As Boone pointed out, it was absolutely impossible that we were still at the top half of the map as per the room descriptions made it impossible.

However, if we switched rooms with the other group, then it would make complete sense.

I think Ezra pointed it out, but I totally ignored it (Sorry Ezra) They had what our exits had become before hand. So now we're on the bottom, eastern part of the map.

I'd really love to go to 4958* to confirm it, however that part of the map is slightly explored, and covered in traps. (The other group has a trap checker) and the puzzle in 4958* was already solved by Carl.

So this is what the map looks like now. Well, I assume.

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Ezra
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Post #7: 14th Apr 2013 10:12:11 PM 
Mark @ 14/4/2013 16:52
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Ezra
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Post #8: 17th Apr 2013 3:41:14 AM 
I just made this as a quick guide. I don't know if this is the latest version of the map but I don't think it matters.

Spoiler+


Basically.

Post Edited by Ezra @ 17th Apr 2013 3:42:49 AM
 
   
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Post #9: 22nd Apr 2013 4:07:27 AM 
Ezra @ 19/4/2013 18:24
Mark @ 19/4/2013 18:21
Ok here we go, current maps. I'm now providing three maps.

Number one is the past map:

Spoiler+


Number two is the present map, with the rooms that are known mostly solely through *'s

Spoiler+


The third map is the inversion map, as the room 4554* messes a lot of shit up with it's inversion portal, I've started a third map until I can figure out where to place it. The left is the past lab, the right is the present lab.

Spoiler+


 
   
Ezra
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Post #10: 25th Apr 2013 10:18:44 PM 
Future
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Past
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Inversion
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Other group's maps:
Spoiler+
 
   
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