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"Hope is the worst of evils, for it prolongs the torments of man."

Friedrich Nietzsche
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Kristoff the Grey
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Post #16: 27th Mar 2013 3:53:01 AM 
##Trap check: North
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Keep hope alive.
   
Willis
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Post #17: 27th Mar 2013 6:17:19 AM 
Phase 6 Results:

You can always trust yourself, that's one thing you're sure of.

The room to your North is not trapped.
 
   
Kristoff the Grey
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Post #18: 27th Mar 2013 2:39:51 PM 
Willis @ 27/3/2013 18:17
Phase 6 Results:

You can always trust yourself, that's one thing you're sure of.

The room to your North is not trapped.


1144*. Future Lab.
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Kristoff the Grey
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Post #19: 28th Mar 2013 7:19:50 AM 
##trap check: north side east
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Willis
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Post #20: 28th Mar 2013 7:27:04 AM 
Phase 7 Results:

You don't know what to make of Dennis' words but you can make something of your own.

The room to the North-East is trapped.
 
   
Kristoff the Grey
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Post #21: 28th Mar 2013 9:44:23 AM 
Willis @ 28/3/2013 19:27
Phase 7 Results:

You don't know what to make of Dennis' words but you can make something of your own.

The room to the North-East is trapped.


1144*. Future Lab.
------------
Keep hope alive.
   
Kristoff the Grey
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Post #22: 2nd Apr 2013 1:24:29 AM 
##trap check: north side
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Pollux
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Post #23: 2nd Apr 2013 1:39:05 AM 
Phase 8 Results:

You quickly assert your mind on trap finding, focusing your attention on the Northern exit. You quickly ascertain the level of threat beyond the door.

The room to your North is trapped.
 
   
Kristoff the Grey
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Post #24: 2nd Apr 2013 1:54:55 AM 
Pollux @ 2/4/2013 13:39
Phase 8 Results:

You quickly assert your mind on trap finding, focusing your attention on the Northern exit. You quickly ascertain the level of threat beyond the door.

The room to your North is trapped.


Room 4958*. Future.
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Willis
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Post #25: 4th Apr 2013 1:55:21 AM 
Phase 9 Results:

As you opened the crate you heard a faint beeping sound and felt an uncomfortable sensation within. The room fell silent around you as a voice entered into your head.

"What's wrong.......Kristoff......"

It was the voice of Willis, still as creepy and foreboding.

"You promised me a weapon. Where the hell is that?" You thought miserably.

".....You are.....the weapon.........Kristoff......"

You blink uncertainly. What does he mean by that?

".....Look at.....your wrist.....and look in.....your pack......."

You glance down at your wrist. It's covered in scars but there's nothing new there. You spent a great deal of time cutting yourself to write blood messages. You glance into your pack and notice there's a small device at the bottom, clipped firmly in place.

"What did you do?" You think to yourself miserably.

"Your.....defense......of course........opening the crate just......activated it."

"That device.....you must choose to.....place it on the pack of another......they won't know it's there........."

"As for your....wrist......I placed a small......chip in there.......it monitors your....heart."

You can't believe this.

"And opening the crate activated it?"

The voice continued.

"That's correct.....Kristoff......."

"You have......24 hours......to place the device on a pack.......do so in here......."

"If you do not......do this......it will explode and you will.......surely die."

You refuse to believe this still.

"How is that a defense against anything?"

The voice continues.

"Because.......if you are killed.......it will also explode......."

"So your life.......will become very important......as the one you place it on.....will die when you.....also die......"

The voice finally fades away and you are left breathless, as the group continues to talk.

You must choose a player to plant with the explosive. This must be done before the phase ends. Post ##Plant: Player Name in your role thread. If you are killed at any point in the game, the player who is planted will die along with you.

If the player is killed before the explosive detonates, you must re-plant it on another as soon as you possibly can.
 
   
Kristoff the Grey
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Post #26: 4th Apr 2013 2:04:05 AM 
This would of been really cool if I knew who was evil.
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Kristoff the Grey
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Post #27: 4th Apr 2013 6:26:24 AM 
##Plant: Erebus
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Pollux
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Post #28: 4th Apr 2013 6:42:30 AM 
Phase 9 Results:

You shake your head as you slip up behind the consistently silent Erebos. A difficult decision, but one that must be made. You affix the explosive to the oblivious man, nonchalantly walking away from him once the job is done.


You have planted the explosives on Erebos. He will now die if you are killed.

If Erebos is killed for any reason before you, a new target must be chosen.
 
   
Kristoff the Grey
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Post #29: 4th Apr 2013 10:25:44 AM 
##Trap check: Board shuttle
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Pollux
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Post #30: 4th Apr 2013 10:55:44 AM 
Phase 9 Results:

You find yourself staring at the Shuttle on more than one occasion, wondering whether or not your power would work on it. Deciding to go ahead and test the waters, you step up and lay your hands upon the shuttle. Your senses reach down into the darkness. Searching for...

The room at the other end of the Shuttle is trapped.
 
   
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