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Boone
| Reputation: 103 | Group: | Survivor | Posts: | 2,097 |
| Post #16: 12th Apr 2013 11:32:38 PM | |
Phase 16
Room #1130
Players (18):
Angela
Boone
Brie
Eleanor
Emperor Fong
Ezra
Frederick
Kane
Marek
Mark
Origo
Parker
Rita
Sr. Culo
Stonehard Lee
Urk
Walton
Wilt
Exits:
North
West
South
Notes
- Angela and Fong did the stair challenge. Very surprised Fong offered. Angela won, Fong survived the fall somehow. Angela won key, thief role, note about treasure.
- "Where the Dark Water rises. Beneath the Stony Arches. You will find. the ultimate treasure."
Post Edited by Boone @ 14th Apr 2013 1:59:01 AM |
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Boone
| Reputation: 103 | Group: | Survivor | Posts: | 2,097 |
| Post #17: 13th Apr 2013 11:56:54 PM | |
Phase 17
Room #7342
Players (18):
Angela
Boone
Brie
Eleanor
Emperor Fong
Ezra
Frederick
Kane
Marek
Mark
Origo
Parker
Rita
Sr. Culo
Stonehard Lee
Urk
Walton
Wilt
Exits:
North (Locked)
South
Notes
- Angela used key on North door. Door locked right after. Someone in group locked it? Possibly stole Thomas' role?
- Brie claimed Mimic role.
- Ezra continued to be extremely suspicious. Pushed the us vs. Kristoff group mentality so hard. Wanted to hatchet Carl on sight. So dumb.
- Realized that we had switched rooms with other group
Post Edited by Boone @ 14th Apr 2013 1:57:19 AM |
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Boone
| Reputation: 103 | Group: | Survivor | Posts: | 2,097 |
| Post #18: 16th Apr 2013 2:01:16 AM | |
Phase 18
(stair room) |
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Boone
| Reputation: 103 | Group: | Survivor | Posts: | 2,097 |
| Post #19: 16th Apr 2013 2:03:10 AM | |
Phase 19
Room #1083
Players (17):
Angela
Boone
Brie
Emperor Fong
Ezra
Frederick
Kane
Marek
Mark
Origo
Parker
Rita
Sr. Culo
Stonehard Lee
Urk
Walton
Wilt
Exits:
North
South
Notes
- Eleanor died from sword trap. Revealed Humanist role to Rita. Was revived soon after.
- Humanist role revealed that Carl likely died. Possibly Lincoln, but probably Carl.
- Scott drowned in river |
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Boone
| Reputation: 103 | Group: | Survivor | Posts: | 2,097 |
| Post #20: 20th Apr 2013 12:41:20 AM | |
Phase 23
Room #5730
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Phase 4, head crushed/collapsed (Talion?)
Phase 7, legs on spike (Eleanor)
Phase 8, monster (Tyron)
Phase 8, seizure? (Taylor?)
Phase 10, arm on spike (Parker)
Phase 11, mauled by monster (??? Carl? Balagor? Theseus?)
Phase 11, set on fire (Erebos?)
Phase 12, nothing (Taylor)
Phase 12, stabbed repeatedly but survived (???)
Phase 13, lifted very high and dropped but survived (????)
Phase 15, another mauling and dismemberment. (????)
Phase 19, no flavor but referenced a sword through the neck seemingly in our group(Who?)
Phase 19, Dragged under water by sea monster and drowned (?)
Phase 20, crushed by a strong force against a hard surface, survived (?)
Phase 22, two points of steel, torn in two. (Rhea)
Phase 22, Same pain as origo (Brittany)
Phase 23, explosion but survived (?)
Phase 23, Blade in shoulder. Survived. (?) |
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Post Edited by Boone @ 20th Apr 2013 12:43:30 AM |
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Boone
| Reputation: 103 | Group: | Survivor | Posts: | 2,097 |
| Post #21: 27th Apr 2013 10:44:42 PM | |
just gonna use this thread for general random notes from now on
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Oh my god you guys. Ezra just came through big time.
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Hi Rita. Congrats on killing your uncle. He deserved that and worse.
Out of spite, I considered not answering whatever you had to ask me, but I guess I'm happy to finally be free, no matter the circumstances, and I would regret it if I didn't help you now. I want to see Willis dead more than anyone, and if I can help with that, then I will. I also hope that you all will hate me a little less... And remember me for this and not the other things I did. I genuinely liked most of you. That was never a lie. I just didn't know what else I was supposed to do anymore. You guys wouldn't have listened if I confessed... I don't think anyone would have cared enough to help me. It would have ended the same.
Anyway.
Phase 28: The group found a vault. Everyone tried opening it, but Tyrese got the prize. It's a mermaid scale. He can swim deep into the waters of the Canal with it. I don't know what purpose it serves, but it has to be important. He wanted to trade it with someone for explosives. The Canal Monster returned to the depths when he received it. Wherever this room was located, it was the northernmost point according to Dennis and was inside of the Canal as far as I can tell.
Phase 29: Like most of their decisions I do not understand why they did it, but the group decided to travel to the future. I think they plan to return, but I do not know why they moved at all. Before they traveled, Queen Genevieve decided to break away from the group. I do not understand her reasoning, something about not wanting to take notes. Dennis protested but no one else cared and they left her in the past. She exited South.
Peter led the way, but he was hit with a trap when he arrived. He survived but he's severely confused, and his exits are random. They had a rope though, and have used it to force him to follow. There is a yellow shuttle there. Kristoff checked the south and discovered it was trapped, but they went for it regardless. Arimnestos went into another direction to scout.
Phase 30: Hobert walked into a trap, which killed him. He was crushed between two walls... Airlea claimed his items in private. He had explosives... I think when you all reset time, you reset them as well. He should still be alive. Please take Static back to him... whether he's alive or not... I promised I would, but... please do that for me?
I think that's all that happened that I know about.
The other major thing, unless my twin didn't tell me, or was confused, or something, is that Sophia, did NOT pass on the information about the ultimate treasure. Not even after Mark's encounter with the Queen forced Sophia to oust herself. You should also ask Mark about what happened in the mirror room for them. I don't remember it ever being mentioned, and that was seriously not the kind of thing to forget about...
I guess that's all I can share. I know a lot more than that, but I don't know what points Mark has missed anymore. We would have to compare notes and I am resigned to the fact that that will not happen.
Anyway, please get back in gear. They aren't getting anything done. You guys are smart. Please, start getting back to the mission. The population is dropping no matter what and you don't have numbers you can afford to lose anymore. I want to see someone other than Willis win and while you might deny it, right now he's the best in the running.
Find the sword, free the guardians, and strike that damned bastard down. It's time for his reign to end. |
That mermaid scale definitely sounds like it's to be used to dive for the ultimate treasure. |
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Boone
| Reputation: 103 | Group: | Survivor | Posts: | 2,097 |
| Post #22: 30th Apr 2013 6:18:40 PM | |
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Anyway, whilst you guys discuss the possibility of which exit we should take, please take the time to add your notes to any of the following categories (or add a category if you think one is missing).
Group movements (Room numbers)
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Phase 3: 9880* Future
Phase 4: 9880* Future
Phase 5: 7997* Future
Phase 6: 1144* Future
Phase 7: 1144* Future
Phase 8: 4958* Future
Phase 9: 5730* Future
Phase 10: 4958* Future
Phase 11: 2019 Future
Phase 12: 4958* Future
Phase 13: 4958* Past
Phase 14: Split Group Up, half 4958* Past, half 6361 Past
Phase 15: 6361 Past
Phase 16: 5381 Past
Phase 17: 5381 Past
Phase 18: 7564* Past
Phase 19: 9238* Past
Phase 20: 5587* Past
Phase 21: 4544* Past
Phase 22: 9859 Past
Phase 23: 3089* Past
Phase 24: 3434* Past
Phase 25: 3089* Past
Phase 26: 4043* Past
Phase 27: 4043* Past |
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Phase 11:
I chose myself. Once I did that, I exited East.
Phase 12:
I met up with Pai and Balagor. I was injured but not fatally wounded. If I would hit another trap, I would die.
Phase 13:
Our plan was to head back into the mirrors, chose ourselves again, and then head West in attempts to find you all. This was a failed effort. We did enter a room full of mirrors, but not the ones that we had found before. We did find out that you all had traveled West, but Thomas was no longer with you all.
Phase 14:
We found Thomas. This was where we were able to take the boat ride, and we did.
Phase 15, 16/17, and 18:
This is where we met up with the Cult, and what I thought would be the death of me. I know I was right to not trust him from the moment we met up with him, and meeting up with him again, was no different. They claim to be this democracy, I doth believe it is the Kristoff and Airlea show. They speak, everyone says, "Yes, sir/ma'am". Well, maybe they do not come out and say that, but their actions say just that. They were insistent that we go back on the boat, no matter what the three of us said to them. They really should have listened to us. Phase 16/17 is that way because I knocked the group out, so we stayed in the same room for both phases. They do not know, for a fact, that I did that, but I would be remittent to not assume the majority of them suspect that at least one of the three of us did it. Mainly myself or Sir Balagor.
Phase 19:
They regretted not listening to us. Scott, died by the means of a hydra. Erebos died in a room in the means of a sacrifice to save Sir Dern. Rhea was a tracker, more on her later on. One ability can detect traps in other rooms that are in a direct line of where they are. This is where I simply suggested that we stay where we were for one phase, since we were in no imminent danger, and I thought I would never hear the end of how much of a bad idea that was.
Phase 20:
Rhea was injured, but the trap was not fatal. And here comes the tricky parts.
Phase 21:
The North door had "North" marked on it, South had "South", but the West door, well, it said "East". I exited first so they would think I was with them, and that was when I met my good friend, Sir Mark, in the Red Room.
Phase 22:
After speaking with Sir Mark about things, and finding out that there was a connection between the groups, when I was returned to the Cult, I went on a serious warpath to find out why no one had mentioned anything about speaking with Sir Mark. There is some serious mistrust between Sir Dern and the Cult, mainly Kristoff. I hath never in my life, seen anyone bow down to someone that is not royalty like Sir Dern does to Kristoff. It is purely sickening. They also wanted to have Sophia make you all understand that Kristoff can be trusted.
Phase 23:
There were sixteen boxes in the room. Hobert grabbed a few very quickly, so some others did as well. Tyrese, was injured from the box that he chose, and he could not be healed. If he hits another trap, he probably will perish. Maria, was also injured but was able to be healed. This is when we found out who was still in this group. We found out that Lee was injured and that you would be taking the shuttle. This is also the point in time, in which we found out that Sir Dern is actually Lady Helm. She was pretending to be her brother to honor her brother's name, who had perished some time ago.
Phase 24:
They are very insistent that they know what item everyone is holding at any given point in time. Kristoff, attempts to be this person who thinks people are stupid and cannot read what he is saying. For example, Kristoff ended up with an explosive. He promised Hobert, that if Hobert were to give it to him in a sign of good faith, he would make sure that it would be returned. Kristoff, then had no intentions of returning the explosive to Hobert. Kristoff, was very determined that I trust him. I told him I could do no such thing because he would continuously hide things. Then quite a few of them came to his "rescue" to say how trustworthy he had become. Kristoff, then supposedly put out every bit of information about himself, or so he claims. Still something did not sit right with me, and I still refuse to trust him.
Phase 25:
This is when we found out that your group found Carl's dead body, and hence got Kristoff's staff. Just another piece of information, he is not happy that you all used "his" staff. In fact, he was downright angry. This is also when Kristoff, essentially, forced Hobert to role-claim.
Phase 26:
This is the sunroom I spoke of. Because we knew this room was trapped, I volunteered to go first, even though Katy had volunteered to go first, right at the beginning of the phase. They were all for me going first to have me injured, instead of Katy. There was a statue in the room we were in. One of their rolls, the person has the ability to fly and check out all the rooms around them. That person flew to attempt to figure out where we were, what the best course of action would be, so on, and so forth. This is when we found out about you all having to figure out the combination to the locks.
Phase 27:
The flyer came back with a lot of information about each of the rooms. Kristoff has the ability to check one exit per phase to see if there are any traps in that room. The North exit came up a bit differently than what normally came up on his scans. Basically, the room had a trap inside of it, like a game of some sort.
Phase 28:
We had went to the North, and found a vault there. Each one of us could take a chance to open it. It was suggested that we wait to see what "everyone wanted to do". When it came to be my turn to open it, Tyrese jumped in front of me. Although, he was supposedly injured to the point that he could not be healed. The even better part to this story, he was the one who opened the vault. This is also where the war against the Queen began. I even broke character to briefly, but vaguely, explain, but no matter what I said, I was being totally suspicious. I was so over them at that point in time.
The plan was for them to go
One phase would be in this room.
One phase in the room south.
One phase of flying exploring.
One phase in the mirror-future room.
Then one more phase before coming back.
I do not know if they continued on with this plan, but I doth believe, they have no intentions of locating me ever again.
Phase 29:
I went East so that I could make my way to the mirror room as planned.
Phase 30:
Time looped back into the same room. I do have a piece of chalk and wrote on the wall Exit 29 & 30 E
Phase 31:
Finally, in the mirror room. I examined the mirror. My reflection looked back at me but there was also something else there. I hath no idea what it was, I never got the chance to go further into my examination. This is where I was supposed to stay, well, between this room, and the sunroom until CoK returned from the future. I also realized at this point, they did not care where I was, what I was doing, or if I was alive or dead. So, I decided to go ahead and move East to see what was in that room.
Phase 32:
I recieved this in my journal last night, I just noticed it a little while ago.
Originally, I was in room 9114. The room was twice as long as a normal room. There was an hourglass in this room, and apparently, I leaned towards it to look at it. Then, the sand drained out of it, purple sparks started flying out of it, I had a purple glow around me, and I was here. |
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Player status's (Dead, alive, injured, location)
The Voice
Map
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Boone
| Reputation: 103 | Group: | Survivor | Posts: | 2,097 |
| Post #23: 1st May 2013 10:18:40 PM | |
QUOTE=Dalurk@1/5/2013 16:19]IT WOULD BEEE FUUUNNY THAAAT THE QUEEEN REVIIIVED ON A TRAAAP[/QUOTE]
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Apologies for any mistakes towards the end. This took ages to compile.
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Phase 4 (9880*)
Past:
No players in other rooms.
Future:
Player in the same room (CoK in 9880*)
Phase 5 (2223*)
Past:
No players in other rooms.
Future:
Nearest player two rooms due South East (CoK in 7997*)
Phase 6 (2830*)
Past:
Nearest player three rooms due South East. (Carl in 1144*)
Future:
Nearest player three rooms away, due South East. (CoK in 1144*)
Phase 7 and 8 (Unaccounted for)
Phase 9 (1538)
Past:
Nearest player seven rooms due South East. (Carl in room East of 1144*?)
Future:
Nearest player four rooms to the East. (CoK in 5730*)
Phase 10 (4889*)
Past:
Nearest player nine rooms due South East. (Carl 1 room South of 1083?)
Future:
Nearest player six rooms due South East. (CoK in 4958*)
Phase 11 (9931*)
Past:
Nearest player nine rooms due South East. (Carl in room East of 1144*?)
Future:
Nearest player eight rooms due South East. (CoK in 2019)
Phase 12 (9238*)
Past:
Nearest player two rooms to the East. (Chan, Balagor and Queen Bitch in 4889*)
Future:
Nearest player eight rooms due South East. (CoK in 4958*)
Phase 13 (7564*)
Past:
Nearest player four rooms due South West. (Lincoln East of 3434* somewhere?)
Future:
Nearest player seven rooms due South East. (CoK in 4958* before they time traveled? Or Carl?)
Phase 14 (5381)
Past:
Nearest player four rooms due South West. (Lincoln in or East of 3434*?)
Future:
Nearest player six rooms due South East. (Carl?)
Phase 15 (3545)
Past:
Nearest player nine rooms away, due North West. (CoK in 6361?)
Future:
No players in other rooms. (The player from last phase died? Carl?)
Phase 16 (1130*)
Past:
Nearest player eleven rooms due North West. (CoK in 5381)
Future:
No players in other rooms.
Phase 17 (7342*)
Past:
Nearest player twelve rooms due North West. (CoK in 5381)
Future:
No players in other rooms.
Phase 18 (1130*)
Past:
Nearest player twelve rooms due North West. (CoK in 7564*)
Future:
No players in other rooms.
Phase 19 (1083 (Where I gained those lovely scars on my neck))
Past:
Nearest player twelve rooms due North West. (CoK in 9238*)
Future:
No players in other rooms.
Phase 20 (1130*)
Past:
Nearest player twelve rooms due North West. (CoK in 5587*)
Future:
No players in other rooms.
Phase 21 (3545)
Past
Nearest player nine rooms due North West. (CoK in mouth. Hilarious! Sorry, sorry. CoK in 4544*)
Future:
No players in other rooms.
Phase 22 (4958*)
Past:
Nearest player three rooms due North. (CoK in 9859*)
Future:
No players in other rooms.
Phase 23 (5730*)
Past:
Nearest player two rooms due North. (CoK in 3089*)
Future:
No players in other rooms.
Phase 24 (Traveled to future) (5730*)
Future:
Nearest player four rooms away, due South West. (Ezra in 9880?)
Past:
Nearest player four rooms due North East. (CoK in 3434*)
Phase 25 (4958*)
Future:
Nearest player two rooms to the South West. (Ezra in 7997*?)
Past:
Nearest player four rooms due North. (CoK in 3089*)
Phase 26 (5959)
Future:
Nearest player two rooms due South East. (Ezra in 1144*)
Past:
Nearest player six rooms North East. (CoK in 4043*)
Phase 27 (Traveled to the past) (4958*)
Past:
Nearest player five rooms to the North. (CoK in 4043*)
Future:
No players in other rooms.
Phase 28 (7997*)
Past:
Nearest player seven rooms to the North East. (CoK in 7208*)
Future:
No players in other rooms.
Phase 29 (Time traveled to future) (1144*)
Future:
Nearest player seven rooms to the North. (CoK)
Past:
Nearest player in the room you stand. (The fail trio)
Phase 30 (7997*)
Future:
Nearest player seven rooms North East. (CoK)
Past:
Nearest player in the room you stand. (Fail trio)
Phase 30 (1144*)
Future:
Nearest player seven rooms to the North. (CoK)
Past:
Nearest player six rooms to the North. (Unsure)
Phase 31 (1130*)
Future:
Nearest player nine rooms to the North West. (CoK)
Past:
Nearest player six rooms to the North West. (Unsure)
Phase 32 (9682*)
Future:
There is a player one room to the North. (Stonehard Lee)
Past:
Nearest player seven rooms to the North. (Unsure)
Phase 33 (9682*)
Future:
Nearest player eleven rooms to the North West. (CoK or Kane?)
Past:
Nearest player five rooms to the North East. (Unsure) |
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i'm gonna begin going thru this |
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Boone
| Reputation: 103 | Group: | Survivor | Posts: | 2,097 |
| Post #24: 4th May 2013 5:37:06 AM | |
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Lee scowled at the gun on the table and shook his head. They wouldn't be so easily tricked into playing little games. He marched towards the Northern exit and pushed the door release firmly. It opened out onto a metal platform, quite high up from the ground.
Lee was quite used to heights from his home but this was unsettling, mostly because the floor didn't feel very sturdy. There was a metal wall to his East and North but the flight of stairs to the West descended quite a distance. He walked carefully across to them, which was no easy task for him. The others followed in behind him and paused, watching him descend the steep steps to the ground below. Each was set quite far down from the others and the whole structure shook a little every time.
Finally he reached the bottom and breathed a sigh of relief. He looked back up the stairs where everybody was still waiting. The length of the stairs and the platform above were about the size of a standard room. He turned back around and continued walking to the North. The space down here was twice the length of a normal room and it was all just metal flooring, bathed in a sinister reddish light. On the Southern side was a door West and on the Northern side was a door East.
"Seems to be cle-" He began to say before disappearing. The others rushed as fast as they could down the treacherous stairway to see. Mark ran over to the middle of the room where a hole in the floor had opened to reveal a great pit of swirling green slime. Lee was currently stood in it, submerged to his waist.
"Give me a hand, friend." Said Lee miserably as Mark reached out and tried to pull him up. The result was Mark sliding unsteadily towards Lee instead.
Finally the whole group gathered around and each pulled, with Lee hoisting himself out of the hole with another hand. He rubbed his head miserably.
"That was unpleasant." He said, slumping onto the ground.
"Are you okay, rock man?" Said Wilt as courteously as he could manage.
"I'm fine....." Said Lee mumbling. "Couldn't be better..."
It is now Phase 36. Phase 36 will end in roughly 24 hours from now.
Players (12):
Angela
Boone
Brie
Eleanor
Frederick
Marek
Mark
Rita
Stonehard Lee
Urk
Walton
Wilt
Exits:
East
South
West |
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Boone
| Reputation: 103 | Group: | Survivor | Posts: | 2,097 |
| Post #25: 13th May 2013 7:28:44 PM | |
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Boone
| Reputation: 103 | Group: | Survivor | Posts: | 2,097 |
| Post #26: 13th May 2013 7:29:10 PM | |
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Boone
| Reputation: 103 | Group: | Survivor | Posts: | 2,097 |
| Post #27: 14th May 2013 5:00:22 AM | |
#4889 - ring of black paint
#2844 - ring of red paint
#2946 - blue ring painted on it
#5730 - White ring painted on it
#7208 - door ringed in yellow paint
#6419 - ring of red paint
#6006 - gate circled with a green ring
#5401 - painted yellow ring on the door |
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Boone
| Reputation: 103 | Group: | Survivor | Posts: | 2,097 |
| Post #28: 14th May 2013 5:50:07 AM | |
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There was this from when we were in 9063* after the game.
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1. "The tower looms close, south of your position"
2. Nothing has changed in the East room.
3. South
-twice as long as a normal room.
-The Southern half has an exit jutting out to the East and another to the South.
-The one South is sealed with a lock
-There's nothing too distinctive about this room other than the fact it has a bright red hue to it. Strange lights illuminate it in such a way. The floor is as red as the rest.
On the Western side, the ground has been filled in rather lazily with bits stone and concrete. This is still illuminated with the same hue.
West:
-another standard-sized room
-There are exits on the Eastern and Western side of it.
-The South of the room contains a large, heavyset metal door which is painted with a big red ring. A light on the front of it glows red. There are tracks jutting from beneath the door.
-In the middle of the floor is a painted line. Either side of the line are two towering structures which have some kind of device on top. It looks like a speaker or some sort of audio transmitter but they're positioned in such a way that one sits on either side of the line.
-On the Northern side of the room, the stone canal moves from West to East. But towards the Western side there is a large metal gate seated inside. On the other side of this gate, the canal is wider and is full of water flowing quickly to the East. This water cannot pass through the metal gate in the canal however. It's the same putrid colour as the water in the room below. This room is also set against the Northern-most side of the Labyrinth. |
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Boone
| Reputation: 103 | Group: | Survivor | Posts: | 2,097 |
| Post #29: 14th May 2013 7:24:57 PM | |
The past room is described as an unusual shape. It's the size of 3 standard rooms, basically 1 standard room with another standard room attached to the west and another attached to the south. Exits in all 4 directions (which does seem to fit with a more centrally located room) North exit set on the western half of the north wall and east exit set into the northern half of the east wall. It's also unstable in that while I was scanning it a large rock fell from the ceiling and crashed onto the ground.
In the future it is the size of one room, it has a metal floor with a metal grate that leads to a dip in below the floor. There are exits south and west. Then it describes the upper part of the room as a platform high above that is also the size of a standard room. It leads off from the north wall. And there doesn't seem to be a way to climb up there. It then says on the platform top a metal floor leads to an exit at the east.
3620 |
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Boone
| Reputation: 103 | Group: | Survivor | Posts: | 2,097 |
| Post #30: 14th May 2013 7:52:32 PM | |
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Here you go!
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The boat began to jolt unsteadily, moving towards the East of the vast watery expanse. It was also gaining in speed tremendously. They held on carefully. It was gliding past more land. One of the chunks of land had another wooden dock on it but the details were hard to make out from here. As they looked on in horror, a skeletal shape stalked across it. It glanced over at the group in the boat, shrieked horribly and vanished in a flash of purple.
"I'm getting sick of those guys." Said Culo miserably.
They carried on moving, veering slightly North now until the boat ground to a sudden stop.
"Now what?" Said Ezra, rolling his eyes. Boone was still pointing frantically at the water. This time, Marek followed his gaze and looked down. There was an enormous scaly eye, staring up at them.
"WATCH OUT!" He shouted as the boat shook with a tremendous crash.
There was a reptilian roar from the water, followed by a huge splash. Over their collective heads arced something long and scaly. It seemed to go on for an eternity. Along its back were a number of spines and fins. It cleared the boat and splashed down hard into the water, a fish-like tail submerging in its wake.
There was another rumble as the head of the beast shot out of the water. It roared at the group. It was a dark blue with green hues, scaled along like a lizard. Its reptilian eyes took in the group carefully and it roared once more, revealing an enormous set of razor sharp fangs below a serpent-like tongue. Without warning, the beast lashed forward at the group but at the very last second it stopped.
It froze completely still, looked on at the assembled, let out a huge roar and submerged with a mighty splash. The force of the wave carried the boat forward once more.
"What the hell was that?" Blurted out Kane. The boat was moving of its own accord once more. It veered Southwards and came across a high bridge. The water began to narrow here, forming more of a canal. The canal passed beneath the bridge and so too did the boat it was carrying.
Finally it moved Eastwards and came crashing onto land with a thud. The group groaned and picked themselves up. They were in a small recess at the end of the canal. The land here was the size of a regular room. To the South was a locked door but there was another Eastern exit. |
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