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"Hope is the worst of evils, for it prolongs the torments of man."

Friedrich Nietzsche
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Phases; OOC: Basic Phase Notes
 
Boone
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Post #16: 12th Apr 2013 11:32:38 PM 
Phase 16

Room #1130

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Players (18):
Angela
Boone
Brie
Eleanor
Emperor Fong
Ezra
Frederick
Kane
Marek
Mark
Origo
Parker
Rita
Sr. Culo
Stonehard Lee
Urk
Walton
Wilt

Exits:
North
West
South

Notes

- Angela and Fong did the stair challenge. Very surprised Fong offered. Angela won, Fong survived the fall somehow. Angela won key, thief role, note about treasure.

- "Where the Dark Water rises. Beneath the Stony Arches. You will find. the ultimate treasure."




Post Edited by Boone @ 14th Apr 2013 1:59:01 AM
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Post #17: 13th Apr 2013 11:56:54 PM 
Phase 17

Room #7342

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Players (18):
Angela
Boone
Brie
Eleanor
Emperor Fong
Ezra
Frederick
Kane
Marek
Mark
Origo
Parker
Rita
Sr. Culo
Stonehard Lee
Urk
Walton
Wilt

Exits:
North (Locked)
South

Notes

- Angela used key on North door. Door locked right after. Someone in group locked it? Possibly stole Thomas' role?

- Brie claimed Mimic role.

- Ezra continued to be extremely suspicious. Pushed the us vs. Kristoff group mentality so hard. Wanted to hatchet Carl on sight. So dumb.

- Realized that we had switched rooms with other group

Post Edited by Boone @ 14th Apr 2013 1:57:19 AM
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Post #18: 16th Apr 2013 2:01:16 AM 
Phase 18

(stair room)
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Post #19: 16th Apr 2013 2:03:10 AM 
Phase 19

Room #1083

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Players (17):
Angela
Boone
Brie
Emperor Fong
Ezra
Frederick
Kane
Marek
Mark
Origo
Parker
Rita
Sr. Culo
Stonehard Lee
Urk
Walton
Wilt

Exits:
North
South

Notes

- Eleanor died from sword trap. Revealed Humanist role to Rita. Was revived soon after.

- Humanist role revealed that Carl likely died. Possibly Lincoln, but probably Carl.

- Scott drowned in river
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Post #20: 20th Apr 2013 12:41:20 AM 
Phase 23

Room #5730

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Angela @ 19/4/2013 7:20
Spoiler+

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Post #21: 27th Apr 2013 10:44:42 PM 
just gonna use this thread for general random notes from now on

Rita Kanakiri @ 27/4/2013 12:13
Oh my god you guys. Ezra just came through big time.

Spoiler+


That mermaid scale definitely sounds like it's to be used to dive for the ultimate treasure.

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Post #22: 30th Apr 2013 6:18:40 PM 
Eleanor @ 30/4/2013 4:14
Anyway, whilst you guys discuss the possibility of which exit we should take, please take the time to add your notes to any of the following categories (or add a category if you think one is missing).

Group movements (Room numbers)

CoK Room numbers by phase+


Queeny's journey+


Player status's (Dead, alive, injured, location)

The Voice

Map

Boone Map Past+

Boone Map Present+

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Post #23: 1st May 2013 10:18:40 PM 
QUOTE=Dalurk@1/5/2013 16:19]IT WOULD BEEE FUUUNNY THAAAT THE QUEEEN REVIIIVED ON A TRAAAP[/QUOTE]

Boone @ 1/5/2013 16:21
Eleanor @ 1/5/2013 7:26
Apologies for any mistakes towards the end. This took ages to compile.

ALL MY RESULTS FUCK+


i'm gonna begin going thru this

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Post #24: 4th May 2013 5:37:06 AM 
Willis @ 3/5/2013 22:27
Lee scowled at the gun on the table and shook his head. They wouldn't be so easily tricked into playing little games. He marched towards the Northern exit and pushed the door release firmly. It opened out onto a metal platform, quite high up from the ground.

Lee was quite used to heights from his home but this was unsettling, mostly because the floor didn't feel very sturdy. There was a metal wall to his East and North but the flight of stairs to the West descended quite a distance. He walked carefully across to them, which was no easy task for him. The others followed in behind him and paused, watching him descend the steep steps to the ground below. Each was set quite far down from the others and the whole structure shook a little every time.

Finally he reached the bottom and breathed a sigh of relief. He looked back up the stairs where everybody was still waiting. The length of the stairs and the platform above were about the size of a standard room. He turned back around and continued walking to the North. The space down here was twice the length of a normal room and it was all just metal flooring, bathed in a sinister reddish light. On the Southern side was a door West and on the Northern side was a door East.

"Seems to be cle-" He began to say before disappearing. The others rushed as fast as they could down the treacherous stairway to see. Mark ran over to the middle of the room where a hole in the floor had opened to reveal a great pit of swirling green slime. Lee was currently stood in it, submerged to his waist.

"Give me a hand, friend." Said Lee miserably as Mark reached out and tried to pull him up. The result was Mark sliding unsteadily towards Lee instead.

Finally the whole group gathered around and each pulled, with Lee hoisting himself out of the hole with another hand. He rubbed his head miserably.

"That was unpleasant." He said, slumping onto the ground.

"Are you okay, rock man?" Said Wilt as courteously as he could manage.

"I'm fine....." Said Lee mumbling. "Couldn't be better..."

It is now Phase 36. Phase 36 will end in roughly 24 hours from now.

Players (12):
Angela
Boone
Brie
Eleanor
Frederick
Marek
Mark
Rita
Stonehard Lee
Urk
Walton
Wilt


Exits:
East
South
West

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Post #25: 13th May 2013 7:28:44 PM 
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Post #26: 13th May 2013 7:29:10 PM 
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Post #27: 14th May 2013 5:00:22 AM 
#4889 - ring of black paint

#2844 - ring of red paint

#2946 - blue ring painted on it

#5730 - White ring painted on it

#7208 - door ringed in yellow paint

#6419 - ring of red paint

#6006 - gate circled with a green ring

#5401 - painted yellow ring on the door
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Post #28: 14th May 2013 5:50:07 AM 
Maria @ 13/5/2013 23:19
There was this from when we were in 9063* after the game.
Dennis
1. "The tower looms close, south of your position"

2. Nothing has changed in the East room.

3. South
-twice as long as a normal room.
-The Southern half has an exit jutting out to the East and another to the South.
-The one South is sealed with a lock
-There's nothing too distinctive about this room other than the fact it has a bright red hue to it. Strange lights illuminate it in such a way. The floor is as red as the rest.

On the Western side, the ground has been filled in rather lazily with bits stone and concrete. This is still illuminated with the same hue.

West:
-another standard-sized room
-There are exits on the Eastern and Western side of it.
-The South of the room contains a large, heavyset metal door which is painted with a big red ring. A light on the front of it glows red. There are tracks jutting from beneath the door.
-In the middle of the floor is a painted line. Either side of the line are two towering structures which have some kind of device on top. It looks like a speaker or some sort of audio transmitter but they're positioned in such a way that one sits on either side of the line.
-On the Northern side of the room, the stone canal moves from West to East. But towards the Western side there is a large metal gate seated inside. On the other side of this gate, the canal is wider and is full of water flowing quickly to the East. This water cannot pass through the metal gate in the canal however. It's the same putrid colour as the water in the room below. This room is also set against the Northern-most side of the Labyrinth.

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Post #29: 14th May 2013 7:24:57 PM 
The past room is described as an unusual shape. It's the size of 3 standard rooms, basically 1 standard room with another standard room attached to the west and another attached to the south. Exits in all 4 directions (which does seem to fit with a more centrally located room) North exit set on the western half of the north wall and east exit set into the northern half of the east wall. It's also unstable in that while I was scanning it a large rock fell from the ceiling and crashed onto the ground.

In the future it is the size of one room, it has a metal floor with a metal grate that leads to a dip in below the floor. There are exits south and west. Then it describes the upper part of the room as a platform high above that is also the size of a standard room. It leads off from the north wall. And there doesn't seem to be a way to climb up there. It then says on the platform top a metal floor leads to an exit at the east.


3620
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Post #30: 14th May 2013 7:52:32 PM 
Rita Kanakiri @ 14/5/2013 13:39
Here you go!

Boat Ride+

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