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"Hope is the worst of evils, for it prolongs the torments of man."

Friedrich Nietzsche
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My Path
 
Kane
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Post #16: 6th Apr 2013 4:47:13 PM 
No idea what the fuck happened but after moving west we entered a mirror room where it turns out the mirrors are portals of some sort. I had to choose someone or myself (and be alone) or go to the dark side so to speak. I picked Origo and now it's just us in room 9931*

What sucks is I'm not 100% sure this room is the room west of 4889* so not sure where to add this to my map. There are three exits:

You feel somebody approach. As you look on, you feel comfortable knowing that you won't have to face this alone.

It is now Phase 11. Phase 11 will end in roughly 9 hours from now.


Players (2):
Kane
Origo

Exits:
East
South
West
 
   
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Post #17: 7th Apr 2013 3:50:59 AM 
Sooooo after that fun trip headed west again to 9238* and met up with 16 others from the original group plus a dead Thomas who was the casulaty from the previous phase. Balagor, Genevieve and Pai are the players missing that did not meet up with us. The room has a huge lake with a statue mostly submerged. Only an arm holding a trident is sticking out of the water.

Standing tall and upright and smiling at the peaceful air he turned his gaze back across to the water. It stretched on into the very far distance for what seemed like an eternity. It was really hard to see far because green mists danced across the surface of the rippling lake. But it moved North and it expanded outwards indefinitely. The door to the East was set into an alcove about the size of a stadard room. This alcove had a Northern door as well. He turned around and saw that the wall on the South-side extended to the West. It joined the high Western wall which extended up to the ceiling.

And directly West of the small stretch of land he stood on was a dock. It was wooden and decaying and very ancient-looking. The dock moved out into the water. There was a medium-sized wooden boat with oars along the sides docked at the end of it.


Players (18):
Angela
Boone
Brie
Eleanor
Emperor Fong
Ezra
Frederick
Kane
Marek
Mark
Origo (I)
Parker
Rita
Sr. Culo
Stonehard Lee
Urk
Walton
Wilt

Exits:
North
East (9931*)
South (Locked)
Take Boat (West)
 
   
Kane
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Post #18: 8th Apr 2013 2:19:32 PM 
We boarded the boat and sailed off. On the trip across the water we encountered some created (I think it was a dragon base don Eleanor's map) as what happened was as follows:

There was a reptilian roar from the water, followed by a huge splash. Over their collective heads arced something long and scaly. It seemed to go on for an eternity. Along its back were a number of spines and fins. It cleared the boat and splashed down hard into the water, a fish-like tail submerging in its wake.

There was another rumble as the head of the beast shot out of the water. It roared at the group. It was a dark blue with green hues, scaled along like a lizard. Its reptilian eyes took in the group carefully and it roared once more, revealing an enormous set of razor sharp fangs below a serpent-like tongue. Without warning, the beast lashed forward at the group but at the very last second it stopped.

It froze completely still, looked on at the assembled, let out a huge roar and submerged with a mighty splash. The force of the wave carried the boat forward once more.


So all in all everyone is fine. We came to shore (somewhere) where there was another dock and 2 other exits. 1 door locked and the other available without a key.

Players (18):
Angela
Boone
Brie
Eleanor
Emperor Fong
Ezra
Frederick
Kane
Marek
Mark
Origo
Parker
Rita
Sr. Culo
Stonehard Lee
Urk
Walton
Wilt

Exits:
East
South (Locked)
Take Boat (West)
 
   
Kane
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Post #19: 8th Apr 2013 6:39:44 PM 
Forgot to mention the room after the initial boat trip is 7564* so map can be updated even though I have no reference on where to add this to the map.
 
   
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Post #20: 8th Apr 2013 10:52:37 PM 
The infamous map:

Posted Image
 
   
Kane
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Post #21: 9th Apr 2013 11:12:06 AM 
Parker used his key and unlocked the Southern door and we all went that way. The room (5381) was filled with candles and upon entering all the candles went out. We have to post in our journal to light the candles but only 1 per hour in order of submission. Until then there is a 'mystery account' we are to post with. Once our candle is lit we can resume posting with the regular account. From here we can only venture North (back to 7564*) or south again.

Players (18):
Angela
Boone
Brie
Eleanor
Emperor Fong
Ezra
Frederick
Kane
Marek
Mark
Origo
Parker
Rita
Sr. Culo
Stonehard Lee
Urk
Walton
Wilt

Exits:
North (7564*)
South
 
   
Kane
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Post #22: 11th Apr 2013 11:03:46 AM 
I was first and I didn't die. Hooray for me....

Moving south we entered 3545. The room had a mechanism which was cogs of wood and stone which sat in large iron spindles that stretched all the way up the wall. Wilt set off one of the cogs which set them in motion causing the doors to lock. According to the text only east and west are exits, but what happened to the northern exit we came in from?

Players (18):
Angela
Boone
Brie
Eleanor
Emperor Fong
Ezra
Frederick
Kane
Marek
Mark
Origo
Parker
Rita
Sr. Culo
Stonehard Lee
Urk
Walton
Wilt

Exits:
East
West
 
   
Kane
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Post #23: 11th Apr 2013 11:11:07 AM 
Kane @ 11/4/2013 6:03
According to the text only east and west are exits, but what happened to the northern exit we came in from?

Nevermind this apparently happened later. The room spun hence the east and west exits.
 
   
Kane
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Post #24: 12th Apr 2013 11:14:42 AM 
And so after sorting out the revolving room we moved east to 1130*. There are two rather large staircases in the middle of the room. Willis informed us that there is a challenge we could take (didn't HAVE to), and that only 2 people can take it. It's a race to the top and the winner gets a prize of some sorts while the loser falls to their death. After some debating Angela and Fong 'stepped up'

Objectives:
Each player must attempt to reach the highest point on the stairway. They will post a list containing 50 actions in order in their role threads. The actions they post must be one of the following.

Climb:
This will put the player one step higher on their stairway.

Rest:
Resting will create a new "rest stop" on the stairway.

Attack:
If a player attacks, the other player will descend the stairway. They will fall to the last point they "rested", or fall to the bottom of the stairway if they have never rested.

There are 50 steps on each player's stairway. Whoever gets to the highest point will succeed, and whoever is lowest will fall and die.


As of this entry the results we not yet provided. The hope is that whoever dies the healer will revive (if those are not 2 separate roles).

Objectives:
Two people may step up to the challenge. Post ##Take: Challenge if you want to. Only two people can participate.

Players (18):
Angela
Boone
Brie
Eleanor
Emperor Fong
Ezra
Frederick
Kane
Marek
Mark
Origo
Parker
Rita
Sr. Culo
Stonehard Lee
Urk
Walton
Wilt

Exits:
North (3545)
South
West
 
   
Kane
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Post #25: 13th Apr 2013 12:33:58 AM 
Angela won and Fong only lost his role. The prize was a standard key and scroll which contained the below:

Posted Image

All 18 of us are heading north where we pushed Origo who went inactive again.
 
   
Kane
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Post #26: 13th Apr 2013 2:23:53 PM 
We all pushed Origo (who went inactive yet again) north to 7342*. Upon entering he set off a trap that released spiders that started to attack him and bite at him. But then suddenly they stopped (probably due to Urk) and now we are just in a web filled room. The only direction out is north again, but the door was locked. Good thing for us Angela just got a key from that challenge last phase. She immediately used it to unlock and we are all going to 'push' Origo north again.

Players (18):
Angela
Boone
Brie
Eleanor
Emperor Fong
Ezra
Frederick
Kane
Marek
Mark
Origo (I)
Parker
Rita
Sr. Culo
Stonehard Lee
Urk
Walton
Wilt

Exits:
North (Locked)
South (1130*)
 
   
Kane
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Post #27: 13th Apr 2013 2:32:22 PM 
Well it WAS unlocked...The fucking door relocked again but we're not sure how. What really sucks horse cock is that now Angela's key is gone.
 
   
Kane
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Post #28: 13th Apr 2013 9:33:23 PM 
This makes sense that at the cog room we switched (the map is Mark's). Posting his version here so I can update mine later on.

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Post #29: 15th Apr 2013 10:44:22 AM 
For phase 18 we went south again to 1130* since room 7342* was locked and there was no way to open the door. It's possible someone from the group closed it. There was much debate about which way to go or time travel to the future. After all was said and done we decided to go south and explore more of the map.

Upon entering the next room (1083) Eleanor set off a trap that chopped her head off. Immediately there was talk of using a revive on her. Will update as I read through last night's activities.

Players (17):
Angela
Boone
Brie
Emperor Fong
Ezra
Frederick
Kane
Marek
Mark
Origo
Parker
Rita
Sr. Culo
Stonehard Lee
Urk
Walton
Wilt

Exits:
North
South
 
   
Kane
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Posts:437
Post #30: 16th Apr 2013 2:00:49 AM 
Eleanor has been revived so we are back to 18 people in our group. We are backtracking in an attempt to find dead Carl (possibly) and the staff of Kristoff.
 
   
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