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Mittens
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The Godfather
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Reputation: 69
Group:Overlord
Posts:11,449
Joined:Sep 23, 2015
Post #1: 3rd Sep 2019 10:08 AM 
General Rules

1. Play to your win condition.

2. Do not edit the content of your posts.

3. Vote using ## Lynch ____. ex. ##Lynch Mittens. No need to unlynch before changing your vote.

4. Votes for a No Lynch are permitted, and plurality will be in effect.

5. Lynches are done publicly with a needed 50% +1 votes for a kill. (e.g. With 13 alive it will take 7 votes for a lynch). Plurality is in effect unless otherwise noted.

6. No character claiming, real or otherwise.

7. No talking outside of the game thread unless your role allows.

8. Any tied vote at the end of the day will result in a No Lynch.

9. Survivals will be known to the player who survived, and a general survival notice will be posted in the game thread, but the name of the player who survived the attack will not be publicly given.


Game Setup
1. Roles are random

2. Roles are all made up by me - they may have regular abilities, but you won't be "Town Doctor". Instead, as an example, you will be "Insert Character Here" with the ability to protect one player from harm each night.

3. Standard Role PM will look as follows:
Character:
You are a member of _________, you win when ______________.
Your abilities include:
- X
- Y
- Z

3. Standard win conditions: (groups listed here not guaranteed to be in the game):
Town: You win when all threats to the TOWN have been killed.
Mafia: You win when all threats to the MAFIA have been killed and you outnumber the TOWN.
Cult: You win when you outnumber all remaining players.
Third-Party: You win if you are alive at the end of the game.
Serial Killer: You win when you are the last player alive.

4. Days/Nights are 24 hours +/- (The plus minus gives me leeway to properly finish each day/night)



In-General Night Order of Operations

1. Changers (Roleblock, Bus Driver, Framer, Nexus, etc.) - Resolve Immediately
1a. Bodyguard - Continuous (If protecting the Changer, Bodyguard goes first)
2. Investigators - Cop Resolves Immediately; Watchers and Trackers are Continuous
3. Recruiters - Resolve Immediately
4. Killers (a. Vigilante and Others, b. Serial Killer, c. Mafia) - Resolve Immediately
5. Healers (Doctor/Healer Resolves Immediately)
6. All Continuous Actions Resolve

Post Edited by Mittens @ 5th Sep 2019 3:21 PM
 
   
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