With no bloodshed at all this day, some wondered if they really were actually out of the woods?
It didn't seem possible, though. There was still a very ominous presence surrounding them...
Everyone was still a little wary of Herm. There was just something about Herm... what was it?
"I know! I know!" offered Mittens, jumping up and down. "Herm is a liar, that's what!"
An unknown voice called out. "Yeah, Herm is probably a liar! Let's get him!!"
Herm protested. "No, no. I'm not lying. Gosh, I swear I'm not!" He looked around at blank faces. "Don't come near me or you won't like what happens!"
This caused people to pause...
"Hmmm... maybe we shouldn't ---- "
Just then, out of nowhere a shot was fired at Herm. He fell to the ground. Everyone waited...
and waited...
But Herm just got back up again and smiled sweetly. "I'm invincible, guys. I told you! C'mon, let's look elsewhere...
Trust me, guys!"
But, by now, everyone had had enough.
One by one, people stepped up and surrounded Herm. There was nowhere to run. Nowhere to hide...
Just before the mob closed in on him, Herm closed his eyes...
...clicked his heels three times...
...and whispered softly to himself...
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"There's no place like home."
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...but it didn't work...
HERM HAS DIED!
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Quote
CHARACTER NAME: Dorothy
ROLE: Cult Leader
ALIGNMENT: Third Party
PLAYED BY: Herm
You are Dorothy and you have landed in this strange place called Oz. You come from Kansas, which is a very grey, dull place compared to the land of Oz. While you have dreamed of visiting places so colorful and alluring, now all you can think about is getting back home to Kansas and your loved ones.
You have a talent for getting people to follow you, and for blending in and not showing how threatened you are by this world. Because of this, you are able to recruit followers who will join you in your cause and help you get back to Kansas. You are also able to take out threats along the way, if necessary.
Each night you can either kill or recruit. You will only be able to recruit town players. If for any reason you either choose a non-recruitable player, or are blocked, re-directed, etc, you will be told you were unsuccessful. You are Bullet Proof if attacked, and will be shown as town on all investigative reports.
You win when all threats against the Cult are eliminated, or this is inevitable.
It is now Night Five. You have 24 hours from this post to get your actions in. Please use your role PM to send your action in if you have one. If you have an action but choose not to use it, please indicate this.
If all actions are submitted early, Day Six may be opened early; however, due to my schedule, if it's not early enough it will probably still be Sunday evening as I don't want a Sunday mid-day start and Monday mid-day end.