Would she ever feel safe again? Paranoia and thoughts of dread consumed her night and day. This night was no different and she was pre-occupied by these familiar thoughts as she made her way home. She had reason to worry as she had lingered too long at the secret place. She hadn't noticed the sun disappearing below the horizon and the dusk settling into night. The old abandoned cabin just outside of the village had been their place. They would meet to talk, laugh, tell stories. She had fond memories of times when life used to be more carefree and easy - when it seemed they didn't have a care in the world. But that had changed. When would this terror end?
Now, as she made her way home, she was panicked. Why had she been so careless? She hurried as fast as she could go. Every little sound of the forest amplified her fears. She knew she was close but she dared not let her guard down. Even so, nothing alerted her as she passed a grouping of trees. The predator was silent, expert at sneaking up on its prey. And she was the prey tonight.
She felt the attack before she heard a sound, but her screams were stifled before she could release them. No, she never would feel safe again.
Spoiler
+
Paco is dead!
Role - Mason: You are Roxanne. You have lived in the village all your life and know everything about everyone. You and your friends love to talk and gossip - it's what you do best.
Day Action: You will vote to lynch a player during the day.
Night Action: You have the advantage of knowing the identities/alignment of your group and you may speak to them on a separate board.
Alignment: Village - You win when all threats against the village are dead.
He had heard the warnings of being out by himself after dark, but he was defiant...and perhaps a bit immature. He realized the dangers but he felt invincible, and he loved roaming free. The forest was his favorite place and he was drawn to its wonders: The gurgling of the brook running downstream, the sounds of the creatures in the forest, the smell of the night air. He just wanted some time to himself and then he would make his way back. A bit tired from his night trek, he now lay in the cool grass by the brook...taking it all in.
After a while he rose, shook off the forest debris, and began to head back. He turned his head and glanced longingly at the water, but quickly consoled himself. He would be back... He started off slow, then picked up the pace. His jog matched his lighthearted mood.
As he came around a bend, he felt it before he saw it. The hair on the back of his neck stood up and his eyes fixed on something in the distance. This didn't feel right...but he wasn't sure. He took a few steps forward, all his senses working overtime as he assessed the situation.
Two pairs of eyes locked on each other. After what seemed an eternity, the other set of eyes narrowed. It was a bad sign...but still he stayed frozen in place. Then, he heard the sound - deep and guttural. Alarm bells went off in his head and he knew he had to run. He turned and fled as fast as his legs would take him - back toward the brook. He jumped over brush, ducked under logs. He knew these woods. He could outrun it ---
But, he wasn't fast enough. He let out a wail as he was taken down violently. As he lay dying he heard the brook which was just up ahead. The sound of the water comforted him as he slipped away.
Spoiler
+
Curtis is dead!
Role - You are a Lycan. You are a villager but you will scan as a werewolf.
Action: You will vote to lynch a player during the day.
Alignment: Village - You win when all threats against the village are dead.
Spoiler
+
JK (:
Role - Wolf Cub: You are small but you have a big bite. You seek out Villager blood every night just like your fellow Wolves. They have accepted you into the fold and you enjoy tagging along with the big wolves.
Day Action: You will vote to lynch a player during the day.
Night Action: Each night you and your Werewolf Team may choose a player to kill. You must all agree on this target or it will result in No Kill.
Second Night Action/Passive Action: If you are ever killed, the Werewolves get two kills the next night. If your Werewolf team chooses to target you, they may select two extra kills on that same night; however, all of the team must agree to this, including you.
Alignment: Werewolf Team - You win when the Werewolf Team achieves parity with the Villager Team (equal numbers).
Player List:
Spoiler
+
Colby
Faith
Hot Cocoa
Julie
Moose
Shadow
Sherlock Hermes
Shiki
Trickz
Woodoodoo
It is now Day 8. With 10 alive, it takes 6 to reach a majority. Plurality is in effect. The day will end at 9pm Eastern Monday night (a little over 24 hours).
Merc's role revealed 3+1 scum left. I still have no idea if it meant 3 scum left and + 1 and if you should add the 1 or if it was just there to add for the nights.
Curtis could have been killed by his scum team. They must have figured he was going to get lynched the next day, so they might as well get something out of his death by getting two kills tomorrow.
Merc died on Night 4. 4+1= 5. There are 5 scum and so far 4 have died. So assuming Merc died and didn't get killed, we only have one more wolf to worry about.