- JJ, the mafia's MVP hands down. After Zersch was nabbed, she quickly took the reigns and stepped up to become a formidable leader. While she did have some derpy moments like theorizing that Wikey was the serial killer after already counterclaiming Vernon for doctor, she still played a very solid game. She kept lists and notes which both proved useful and was usually the one to pass out the tasks. She was also the one who was adamant about killing Samm Night 6 when Greenday and Natalie both wanted to spare him once more, which could have very well saved them from a late town comeback! And on the Day Phase front, she knew how to blend in very well. She was incredibly obvious near the endgame but the mafia had it all but locked up by that point so there was really nothing the town could do about it.
- The mafia, overall. Worked extremely well together and, despite some sloppy Day Phase work, did stand strong in the end. Even Zersch was able to live way longer than he had any business living after Paco got lucky and hit him the first day.
- The scum board was top notch and Zersch's Clay roleplaying was dead on. Aside from that, it was entertaining to watch with Vernon constantly threatening Samm in character as Laroy and Natalie always having to pop in and have people proofread her posts. Great fun!
- Paco hitting Zersch Night 1. Tigger a little trigger happy? Damn right. But shit, it payed off!
- Zersch claiming bulletproof only for ff_zero, the inactive bulletproof, to be lynched that day. Classic moment.
- Curtis. He didn't last long, but his theories were dead on from the mayor twist to Vernon's scummy vibes. The mafia saw him as an immediate threat and for good reason. I was baffled that most of his theories got buried with him.
- Rose. She PMed me her thoughts constantly and it was downright scary how dead on accurate she was. If she ended up getting a town role, she would have been a gigantic asset to the town.
- Day 6. Fun to watch for me, incredibly frustrating for everyone else! Vernon is able to somehow get Vic and Hot Cocoa to side with scum after making two very silly claims. This also goes for the scum board with Samm threatening to use his day kill before the day was up and Natalie trying to figure out the best time to execute Samm. Intense situation that Greenday defused completely by hammering!
- Samm for tricking the mafia into thinking he was vengeful. He didn't have to do much work here, but that little seed of doubt caused a lot more trouble than he probably ever thought it would. Due to the paranoia over one of them dying, the mafia nearly spared him again for Night 6 and an accurate daykill would have pulled things into the town's favor once more.
- Hot Cocoa silencing Vernon for Day 7. It didn't effect much as mafia still had voting majority due to Perry's inactivity but it did freak scum the fuck out after they were already celebrating certain victory just a few hours prior. Combine Perry finally signing on (and completely ignoring the game anyway, though nobody realized that) and mafia's sudden cockiness went into a downward spiral of paranoia.
Hall of LAME!
- Nobody ever seriously pursuing a Vernon lynch outside Day 6 despite how many times he put his foot in his mouth. "every other mafia game i play I have votes instantly.... now I'm obvi-scum and no votes?!?!?"
- Vernon talking to hostage Samm as Laroy rather than using the masked man account. It's a miracle Samm didn't realize it was Vernon because he was obvious as hell. I was anticipating a Vernon daykill on Day 4 but apparently Samm wasn't sure enough about it.
- Vernon thinking Wikey was part of the scum team for half the game.
- Matt's lynch. Yes I know, joak lynches are fun and all on Day 1 but when you have actual leads going on in the meantime, perhaps it's time to focus on them!
- Ari's lynch! I'm still really confused how anyone saw Ari more scummy than Natalie. Zersch breaking the tie for Natalie and her generally scummy behavior being no-sold by the town was also really quite strange.
- Justin's lynch. Still puzzled why he was targeted at all honestly. Mafia had a great reason to go after him as PGO is nothing but a headache for them to deal with. But how anyone seriously bought that he was SK after claiming on Day 2 is beyond me.
- Patrick for randomly jailing Hot Cocoa, a night where she puppeted JJ to silence Vernon!
- ff_zero the inactive bulletproof. He could have stopped Zersch right in his tracks if he was around to counterclaim.
- Perry the inactive cop, ugh! It's the last thing this town needed to happen to them, especially with such a UTR player like Perry. And his inactivity ultimately cost the town the game as they had enough numbers to tie, but Perry wasn't there to make it happen.
- The town in general. Scum played them like a fiddle tbh. There was quite a few of you that stepped up when you needed to, but most people didn't like ruffling feathers and agreed to do things way too easily. Seems to me that too many people wanted to rely on their abilities to figure things out instead of discussing. But ultimately, the most important thing for the town to succeed is to have successful Day Phases. You aren't going to have any if you don't talk.
- Vic and Hot Cocoa for going with Vernon on Day 6. This would have been a sure bet HOL induction on Vernon's part, but it actually worked! Vernon claims doctor, argues that SK has to die over mafia, later claims SK not too long after and starts a campaign to eliminate mafia Rose. Huh?!
- Wikey choosing to protect unclaimed Shawn over recently exposed jailer Patrick on a very crucial Night 6.
- Samm for holding off on his kill. Not sure why he didn't just kill Zersch when opportunity struck, honestly! Even after obvious Zersch was gone, Samm figured out JJ and threatened to kill her pretty much to her face, but didn't pull the trigger for whatever reason.
- Greenday and Vernon for campaigning to Natalie to cancel Day 7's lynch the moment Buffy started getting votes. This would have cost them the game!
- im317 for still thinking Natalie was town up until his death.
- Scum on Day 7 cockily thinking they had the game in the bag while the puppet master knew who the roleblocking silencer was. I don't think they had any idea how close they were to losing the game. Had Cocoa silenced Natalie instead of Vernon, it would have been game over just like that!
Player: :matt: Character: Gemma Teller-Morrow Alignment: Town Role: Role Hindrance Killed by: Day 1 lynch
PROTIP: Don't sign up for a game before finishing your epilogue!
Seriously, raw deal and victim of the joak lynch. I was disappointed we didn't get to see this role in action as it does tend to cause fun chaos and paranoia when it's on a vocal player.
He probably should have taken a backseat Day 1 and let Curtis spearhead the Vernon case. Mafia saw Boc as a gigantic threat after Day 1 and wanted him gone immediately. Course, meta could have been mixed in there too. I think cult would have really spiced things up for a game that was otherwise a massive pick-off so I was disappointed to see him go right off the bat. Alas, even if scum didn't target him, Hot Cocoa made him target SK Rose which would have killed him anyway!
Night Actions
Night 1: Boc attempts to recruit Curtis: FAILED (Due to death)
Player: Lamps Character: Bobby Munson Alignment: Town Role: Mason Recruiter Killed by: Justin
Mason could have been a huge up for the town in this game and it was a blow to see Bobby go empty handed. Strangely, Lamps felt incredibly paranoid about recruiting Justin but wanted to because of a forum between the two being opened up if it was successful. He told me he would have recruited someone else had there been no board ready. Oh what could have changed.
Night Actions
Night 1: Lamps attempts to recruit Justin: FAILED (Due to PGO)
Player: :ari: Character: Elliot Oswald Alignment: Town Role: Mayor Candidate Killed by: Day 2 lynch
Ari was a death miller pre-election. He was, indeed, the town mayor! This was done to keep the town guessing so that Natalie wasn't immediately suspected upon Ari flipping town. Curtis was dead on about it being one mafia candidate and one town candidate. The idea here was to take an incredibly OP role and let the town themselves figure out who gets it! I was a little disappointed by Day 2 as I imagined an extremely intense day when creating this role twist. I'm still completely confused by why people thought Ari came off as scummy. I thought Ari played off his role well and was relatively straight forward about everything, save for hiding details about his powers (Which is pretty damn understandable!).
Outside that, he was the town palette swap of Natalie. He would have had the same powers as her except he'd be town.
Player: :dd: Character: Chief Wayne Unser Alignment: Town Role: Tracker Killed by: DR
DD could have stopped Rose right at the starting gun as he targeted her the very first night attempting to kill ff, however the mafia blocking/silencing her caused a "no target" read. Other than that, DD never really got to do much. Rose was adamant that DD had a power role (and was correct), which lead to his demise the next night. And had Rose not killed him, he would have caught Natalie red handed murdering Curtis!
Night Actions
Night 1: DD attempts to track DR: SUCESS (Didn't visit anyone)
Night 2: DD attempts to track Curtis: FAILED (Due to death)
Player: :curtis: Character: Wendy Case Alignment: Town Role: Junkie Killed by: Natalie
It really annoyed me how people kept going on about there being a jack until the end of the game. Curtis was basically the Jack-of-all-Trades with a "temptation" tweak. His powers ran off a hidden point system and if he were to get a certain amount of points, he would overdose. Sadly we never really got deep into this role as he was an early target, as expected. His first drug was a roleblocking ability, which he chose to hold onto. He never lived to see his second.
Outside his role, Curtis was very accurate but it was frustrating to see nobody really listening to him. The mafia was terrified of his accuracy and wanted him gone right away. His early death, no matter how common it is in these games, should have said something to the town!
Player: ff_zero Character: Jax Teller Alignment: Town Role: Bulletproof Killed by: Day 3 lynch
Inactive is bad. Inactive power role is terrible! Unfortunately didn't do anything and was lynched for just that. Although his flipping bulletproof the same day Zersch claimed it to save his ass was pretty hilarious.
Player: Nofo Character: Half-Sack Epps Alignment: Town Role: Vanilla Killed by: DR
Yes, the only vanilla! Didn't really get to do a whole lot, but came off as scummy to most. He was one of Zerch's biggest defenders, which left DR convinced he was scum. On a day where DR wanted to hit scum, she wavered between Vernon and Nofo and ultimately went with Nofo.
For obvious reasons, I was hoping someone good would get Tig! Paco proved to be a pretty trigger happy Vig. I have no idea what prompted Paco to make a kill Night 1 but boy did it pay off. Hitting the Godfather the very first night was a huge score for the town, and hitting him twice to prove the bulletproof stip was a clever play. For whatever reason, mafia was always dubious of him and he was an early target to scan. Greenday did just that and found out he was the Vig on the second night. That made him the prime target 24 hours later. Probably a good thing when it happened as if he lived, he would have killed Hot Cocoa which would have also killed Vic!
Night Actions
Night 1: Paco attempts to kill Zersch: FAILED (Due to bulletproof)
Night 2: Paco attempts to kill Zersch: FAILED (Due to bulletproof)
Night 3: Paco attempts to kill Hot Cocoa: FAILED (Due to death)
Zersch played well, but did have a few hiccups. Quickhammering Natalie's election may have been a necessary move in hindsight, but it left him (And Natalie too) looking really scummy. I still don't get why most people seemingly forgot about that after Zersch flipped GF. Off the board, Zersch was a terrific leader on the scum board and had great instincts over who to target and when. Ultimately Paco exposing him early cost him any shot of surviving for long, although I thought his fake claim for Big Otto Delaney was pretty darn clever and it was apparently believable enough to spare him a day.
Night Actions
Night 1: Zersch sends Natalie out to kill Boc: SUCCESS
Night 2: Zersch sends Natalie out to kill Curtis: SUCCESS
Night 3: Zersch sends himself out to kill Paco: SUCCESS
Player: Korr Character: Chuckie Marstein Alignment: Town Role: Inventor
More or less a chaotic inventor. Was originally going to be Ernest Darby as a hider. But the role was switched when the mayor twist was thought up of. The main reason Chuck was included was so that we had a player-controlled element over the start of the election.
Korr was pretty UTR from my perspective, but being one of the more vocal to try to kill Zersch on Day 3 may have been the reason he was silenced and then killed shortly after.
Night Actions
Night 1: Korr attempts to use Option A (Starts the election): SUCCESS
Night 2: Korr attempts to use Option B on Natalie (Silences the player he chooses): SUCCESS
Night 3: Korr attempts to use Option C: FAILS (Due to roleblock)
Night 4: Korr attempts to use Option C: FAILS (Due to death)
Player: Justin Character: Piney Winston Alignment: Town Role: Paranoid Gun Owner Killed by: Day 5 lynch
Yeesh. I thought Justin did the right thing in coming out about Bobby's murder and by feigning that there were more kills than there were. How people concluded he was the SK is beyond me. It was a plausible theory, but an extremely unlikely one. Justin had no reason to claim PGO on the very second day if he was in fact the SK.
Player: :rose: Character: AJ Weston Alignment: Third Party Role: Serial Killer Killed by: Day 6 lynch
She blew me away in this game with how accurate she was with her assessments in our PM. Like I said in the HOF post, had she been town vig or something, I think the town would have been a LOT more successful. She may have been a bit more visible than a SK should as mafia hated her guts all game for constantly calling them out, which they vented out plenty in the scum board (: Still, her pro-town demeanor kept town off her back long enough until the mafia finally decided to try and kill her.
Her constant venting during her silences was probably my favorite part of the game.
Night Actions
Night 1: DR attempts to kill ff_zero: FAILS (Due to roleblock)
Night 2: DR attempts to kill DD: SUCCESS
Night 3: DR attempts to kill Nofo: SUCCESS
Night 4: DR attempts to kill Vernon: FAILS (Due to roleblock)
Night 5: DR attempts to kill Vernon: FAILS (Due to protection)
Player: :patrick: Character: Deputy Chief David Hale Alignment: Town Role: Jailer Killed by: Natalie
Caused a lot of frustration for Hot Cocoa! Not sure why he blocked both Vic and Hot Cocoa twice and the second HC really ruined a potential up for the town as it would have silenced Vernon for the day! Either way, he wasn't able to accomplish much. I think he could have been incredibly vital towards the end since scum had no idea he had a power role till he claimed, which was very unnecessary at the time. Him claiming jumped his target from 0 to 10 and he was axed for it that very night.
Night Actions
Night 1: Patrick attempts to jail Curtis: SUCCESS
Night 2: Patrick attempts to jail Hot Cocoa: SUCCESS
Night 3: Patrick attempts to jail Vic: SUCCESS
Night 4: Patrick attempts to jail Greenday: SUCCESS
Night 5: Patrick attempts to jail Hot Cocoa: SUCCESS
Night 6: Patrick attempts to jail Vic: FAILS (Due to death)
Not sure what happened here! Samm came off as really scummy all game and was nearly killed by Rose a few times because of it. Though really, this wasn't such a bad thing as it kept the mafia from executing him, thinking he'd always be a lynch prospect. I'm beating a dead horse but he did have a prime opportunity to give the mafia a hit and get out of the hostage situation, but never did it. I don't know if it was uncertainty, nerves or what. He did help make Day 6 to be incredibly fun to watch though what with him threatening to use his daykill and the mafia wanting to execute him before the deadline.
Player: :wikey: Character: Chibs Telford Alignment: Town Role: Doctor Killed by: Day 7 lynch
Definitely wasn't as "terrible" as he let out. I'd say he was one of the better Day Phase townies... which isn't saying a whole lot to be fair, but he did try! Unfortunately he didn't get a single use out of his doctor role. The mafia switched between obvious kills and scan-based subtle kills, so he had trouble keeping up with that. He did have some weird moments such as attempting to protect Justin after he had already claimed PGO and protecting unclaimed Shawn over recently outted jailer Patrick.
Night Actions
Night 1: Wikey attempts to protect Natalie: FAILS (Not needed)
Night 2: Wikey protects himself: FAILS (Not needed)
Night 3: Wikey protects Korr: FAILS (Not needed)
Night 4: Wikey protects Justin: FAILS (Not needed)
Night 5: Wikey protects himself: FAILS (Not needed)
Night 6: Wikey protects Shawn: FAILS (Not needed)
Player: im317 Character: Juice Ortiz Alignment: Town Role: Watcher Killed by: Natalie
Saw Patrick visiting Curtis Night 1, which convinced him that Patrick was potentially the mafia silencer/roleblocker for.... some reason! He proceeded to watch Patrick for nearly the entire game, which I was really confused about. Think he should have definitely tried watching some of the high-ranking players more often as the mafia wasn't exactly discreet with their targets. Though he was able to catch JJ silencing Wikey, it was too late to do anything about it.
Still really can't see how he seriously thought Natalie was town on Day 7. His final watch, he was even contemplating watching Natalie as he suspected mafia would pay her a visit.
Night Actions
Night 1: im317 attempts to watch Curtis: SUCCESS (Sees Patrick)
Night 2: im317 attempts to watch Patrick: FAILS (Due to roleblock)
Night 3: im317 attempts to watch Patrick: SUCCESS (Didn't see anyone)
Night 4: im317 attempts to watch Patrick: SUCCESS (Didn't see anyone)
Night 5: im317 attempts to watch Patrick: FAILS (Due to roleblock)
Night 6: im317 attempts to watch Wikey: SUCCESS (Sees JJ)
Night 7: im317 attempts to watch Vic: FAILS (Due to death)
Player: Hot Cocoa Character: Opie Winston Alignment: Town Role: Puppet Master Killed by: Greenday
Unfortunately she got a bit of a complicated role for someone's first game and didn't really know how to use it. She reminded me so much of Shadow from ATTWSIII with her being clueless and confused all game, only to be in a prime position to completely turn things around for the town. Once she really started to understand things, she knew she could use her role to hinder the mafia. Unfortunately she was only able to silence Vernon, who was simply the mafia protector. Had she silenced Natalie, things would have been much different. Mafia would be left unable to call off lynch, would not have killed im317 and would have lost their double vote. Buffy would have been gone 4-3 and the dominoes may have just fallen from there.
Night Actions
Night 1: HC attempts to make Boc target DR: FAILS (Due to Boc's death)
Night 2: HC attempts to make Justin target Korr: FAILS (Due to roleblock)
Night 3: HC attempts t make Paco target Justin: FAILS (Due to Paco's death)
Night 4: HC attempts to make DR target Justin: FAILS (Due to DR's roleblock)
Night 5: HC attempts to make JJ target Vernon: FAILS (Due to roleblock)
Night 6: HC attempts to make Vic target Greenday: FAILS (No effect)
Night 7: HC attempts to make JJ target Vernon: SUCCESS
Stayed relatively low-key, which was smart for his role. He had a big advantage in knowing 100% that Hot Cocoa was town, which is something a lot of people weren't exactly convinced on. Although this may have screwed with him a bit as I suspect it had to have been a factor in him jumping on the DR lynch train, seeing as HC already had by that point.
Was disappointed to see the role never really come into play. He chose to use his powers on Night 7, which is when mafia was contemplating between killing im317 and HC. Ultimately they went with im, canceled the lynch and rendered the role useless.
Night Actions
Night 7: Vic chooses to protect Hot Cocoa: FAILS (Not needed)
Player: Perry Character: Happy Alignment: Town Role: Cop Killed by: Mafia (Epilogue)
It's a rare condition, this day and age, to read any good news on the newspaper page. Love and tradition of the grand design, some people say, it's even harder to find. Well then there must be some magic clue inside these tearful walls. Cause all I see is a tower of dreams, real love bursting out of every seam. As days go by it's the bigger love of the family.
Night Actions
(:
Player: :sleepingshawn: Character: Damon Pope Alignment: Town Role: Bomb Killed by: Mafia (Epilogue)
g1nger23 (16:32:46): when shawn is the one glimmer of hope for town logic
g1nger23 (16:32:48): we've got a problem
Although he had a hand in a few very stupid things, namely the Justin lynch, Shawn was one of the more vocal town members that actually made sense near the end. I would say he probably should have been a bit more vocal early on in hopes of the mafia hitting him. Although they did consider it near the end game, Greenday ended up scanning him on Night 7 which caused the mafia to become aware of his bomb status. At that point, he was pretty much ignored until the inevitable.
I was shocked Greenday was never really questioned or targeted, except by Rose. He was extremely low key and when he did pipe in, it was usually to side with the scum buddies. On the scum board, Greenday was one of the more aggressive players and some of his ideas/theories were downright silly. Still, his role proved to be an extremely important part of the mafia as it helped sniff out a lot of power roles early on.
Night Actions
Night 1: Greenday attempts to scan Curtis: FAILS (Due to jailing)
Night 2: Greenday attempts to scan Paco: SUCCESS (Discovers Vigilante!)
Night 3: No submission
Night 4: Greenday attempts to scan im317: FAILS (Due to roleblock)
Night 5: Greenday attempts to scan Vic: SUCCESS (Discovers Guardian Angel!)
Night 6: Greenday attempts to scan Shawn: SUCCESS (Discovers Bomb!)
Night 7: No submission
Night 8: Greenday attempts to kill Hot Cocoa: SUCCESS
Even more shocked that Vernon survived till the end. Considering he had reasonable cause to be lynched Day 1, it is inexcusable he made it all the way to the end. Vernon was pretty obvi-scum, but distraction lead to other people getting the ax before the town gave him a glance again. His role, overall, was never really needed aside from protecting himself when Rose tried to kill him. I still have no idea how his Day 6 con-job worked but it did!
Night Actions
Night 1: Laroy attempts to protect himself: FAILS (Not needed)
Night 2: Vernon attempts to protect JJ: FAILS (Not needed)
Night 3: Vernon attempts to protect himself: SUCCESSFUL
Night 4: Vernon attempts to protect JJ: FAILS(Not needed)
Night 5: Vernon attempts to protect himself: SUCCESSFUL
Night 6: Vernon attempts to protect JJ: FAILS (Not needed)
Night 7: Vernon attempts to protect Natalie: FAILS (Not needed)
Night 8: Vernon attempts to protect JJ: FAILS (Not needed)
Played very well, knowing how to blend in and becoming the mafia's unofficial leader after Zersch's demise. She was a little confused about how roles worked and may have been overly paranoid, but it helped keep her careful enough to not get too aggressive. Her role was the cornerstone of the mafia as nobody really ever suspected her enough to mess with her at night. She saved Vernon's ass on Night 4 by blocking Rose from killing him and stopping Rose, in general, from speaking probably saved Vernon's ass as well.
Night Actions
Night 1: JJ attempts to silence DR: SUCCESS
Night 2: JJ attempts to silence im317: SUCCESS
Night 3: JJ attempts to silence Korr: SUCCESS
Night 4: JJ attempts to silence DR: SUCCESS
Night 5: JJ attempts to silence im317: SUCCESS
Night 6: JJ attempts to silence Wikey: SUCCESS
Night 7: JJ attempts to silence Vic: FAILS (Silences Vernon instead, puppeted by Hot Cocoa)
Player: Natalie Character: Jacob Hale Jr. Alignment: Mafia Role: Mayor Killed by: Survived!
The trusty mafia hitman was Mayor Natalie all along! As I've said several times already, she really had no business being elected in the first place with Ari's really weird lynching. Natalie knew to stay in the background after her election and the heat she got over Zersch's quickhammer. Why this was rarely brought up again after Zersch flipped, I have no idea. Even when it became glaringly obvious that Natalie was scum, people still bought she was town. Perhaps trying to justify her election? Who knows. The logic people had that she would "just cancel the lynch anyway" was extremely annoying. If she was scum, it'd be worth getting rid of that early rather than letting her keep it to the end... which she did and helped secure certain victory!
Natalie was funny to watch because of her constantly having to ask the mafia to proofread her posts. She was extremely careful over what to say, which isn't a bad thing. Her not being overly familiar with mafia roles and trying to figure out what they do/mean was entertaining too.
In any case, she did all of Zersch's killing in the beginning and continued on after he died. Somehow she was never caught red handed and the town wanting to trust her caused her to never be seriously questioned.
Night Actions
Night 1: Sent to kill Boc: SUCCESS
Night 2: Sent to kill Curtis: SUCCESS
Night 3: Nothing
Night 4: Natalie attempts to kill Korr: SUCCESS
Night 5: Natalie attempts to kill DR: FAILS (Due to bulletproof)
Night 6: Natalie attempts to kill Patrick: SUCCESS
Night 7: Natalie attempts to kill im317: SUCCESS
I wanted to kill Samm basically all game by the way. I kept saying just to kill him (mostly because he HAD to of known Laroy = Vernon), but yeah, others wanted to keep sparing him because he'd scan mafia for being our hostage.
it wasn't so much i thought Nat was town as i was convinced that if she wasn't mafia had an auto win. i could have pushed for a lynch on her and she could just call it off. i was stuck being silenced on multiple key days, also i would have pushed a Nat lynch earlier if we had been able to take more then 1 mafia out. i thought we didn't have enough time(or votes with Panda inactive and that silencer) left to lynch her 2 times.
having town cop and BP totally inactive was crippling.
I voted myself worst mafia player in the FE Awards for good reasoning. Though aside from lynching Rose I feel like I was one of the more sensible "townies"
Even if HC had used her role on Natalie Night 7, I wouldn't have been gone 4/3 Day 8 unless Perry voted. So, it would still have been a tie since he didn't even check the game.
Even if HC had used her role on Natalie Night 7, I wouldn't have been gone 4/3 Day 8 unless Perry voted. So, it would still have been a tie since he didn't even check the game.
Honestly, I'm surprised Vernon's claim of SK didn't make HoF as it got everyone to lynch DR so that mafia could win since town wanted to keep SK alive.
Please ask me on October 1st if they woke me up. I've literally never heard it before and I'm definitely not tired of it.
Honestly, I'm surprised Vernon's claim of SK didn't make HoF as it got everyone to lynch DR so that mafia could win since town wanted to keep SK alive.
Honestly, I'm surprised Vernon's claim of SK didn't make HoF as it got everyone to lynch DR so that mafia could win since town wanted to keep SK alive.
It is, under Day 6.
Oh, I was looking for it specifically when I skimmed. Dascool.
Please ask me on October 1st if they woke me up. I've literally never heard it before and I'm definitely not tired of it.