I really hate lynching inactives any day but day 1, BUT seeing that list and the lack of leads, it might be for the best.
##lynch FF
BUT I would rather do something else. I'm not feeling a Paco lynch at all. I don't see anything wrong with playing lynch the BP claim at all on its own. If anyone has any leads or thoughts to discuss I wanna hear it.
## lynch Drrr
Rose gave me SO MUCH SHIT when I tried to lynch an inactive on Day 1 and now she wants to kill one on Day 3??? She's joining the lynch train late too, and FF obviously wont come on to defend himself. I'm pegging scum on Drr.
I wasn't giving you shit for wanting to lynch an inactive. I was lynching you for acting scummy. I don't want to lynch an inactive if we can help it, but with the deadline where it is, and the only other option right now being something I'm not feeling, and the amount of quiet people getting by on doing nothing, I see this as the better choice.
d ( i n o s r o a ) r "She essentially tore apart the Hex Girls with a simple STAT" LUCK CREATOR | HEART HACKER | BUY GOLD BYE
Sorry I wasn't around yesterday. Not really liking this FF train that much. I find Nofo pretty suspicious. I can see why paco lynched Zersch because he looked very suspicious. Obviously even if zersch would show up and claim BP because if he is SK or DON he has nothing else he can do. So saying that I don't like how much Nofo is sticking up for him and how Nofo lynched korr and Vic within 2 hours
Shawn, if I fucking breathe you find it suspicious in every game. I'm sticking up for Zersch because it's a fucking valid claim. No one has counterclaimed BP and before me no one was defending him per usual in a mafia trying to get rid of the BP so they can use their ninja kill on Natalie.
"I've become the thing. The one I hated."
- Jackson Thomas Teller
"I'm the bulletproof, ya got me!", Zersch cries with a bad pain in his side from a second consecutive attack on him in a row. Paco, who was approaching him from behind to do god-knows-what, backs off with a deep exhale. "Now what?"
The clubhouse remains relatively silent, few arguments breaking out in the midst of it. Despite everything that's happened thus far, everyone is completely clueless as far as where to go next.
Vic stands and slowly approaches one person in particular, sitting emotionless in the corner of the clubhouse. "What about that guy?"
"Yeah...." Hot Cocoa nods and stands next to Vic, staring them down. The mob begins to form, people cracking their knuckles and pounding their fists, signaling for answers. ff_zero simply looks at everyone with a set of glassy eyes. "....."
ff was supposed to be a leader. He was the one that got them into this. And even though he was supposed to get them out, we're looking at a man defeated. His wife and sons are in great danger. His mother was slaughtered in front of him. The man he always suspected of turning on the club finally did just that. And now his brothers are landing in six foot pits one by one, all because of his doing. What is there to say?
ff_zero simply stands up, eyes intensify, as he stares everyone down. Suddenly he pulls out a gun and the entire clubhouse lets out a gasp, stepping back. ff_zero is holding the gun by it's nose, barrel facing downwards and handle sticking out. In defeat over everything that has happened, he holds the gun towards Justin. "I understand," he says.
Justin carefully takes the gun as ff_zero closes his eyes. Justin slightly trembles as he holds the gun to ff's head and after a moment.... *BANG*
The clubhouse stands in silence as ff_zero buckles to the ground in a violent, messy pool of his own blood. It's over. The pain is gone. The day is gone.
ff_zero
Character: Jax Teller Alignment: Town Role: Bulletproof
Background:
Jax Teller is the Vice President of SAMCRO, often mockingly called "The Prince", due to his youth and being next in line to take the gavel. Jax's father, John, founded SAMCRO along with Piney Winston back in the late 60's. Since his father's death, Jax has been groomed to eventually take the club over and he has proven to have what it takes to lead the club one day with his quick thinking and crazy plans that always somehow work. Lately, Jax has been clashing with the President of the club, his step-father Clay Morrow. More specifically, Jax has taken a page from his father's book and has been vehemently attempting to get the club out of the gun game due to the lives that have been lost from it. As of a few days ago, Jax proposed a vote to officially end SoA's involvement in guns which passed - all but Clay giving a yes vote. Though Jax's proposal was to keep the club safe from any more harm, their angry ex-business associates want to make SAMCRO pay for their decision.
Role Information:
Jax is a strong, fearless leader within SAMCRO. Despite his small size and Hollywood looks, Jax has escaped every brush of death he's ever had with nothing more than a scratch. Jax is determined to live to see his two boys grow and will never let death stare him in the face if he has anything to do with it. Anyone that attempts to kill Jax at night will fail.
It is now Night Phase 3. You have 24 hours to send your abilities in. If everyone with an active ability sends in before the deadline, the Day Phase will be posted early. If you do not want to use your ability tonight, please send a PM saying so to keep things moving along.