You are a dedicated hotel employee as well as Isabella's boyfriend.
Active: Key programmer - Each night you may program a room key and pass it to another player. The key can be used by the player to lock themselves in their room for one night of the player's choice (keeping them safe but also making them unable to use their role if they have one).
Passive: If killed at night all keys passed out will be inactivated.
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Spoiler
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Character: Jack
Alignment: Third Party Town
Player: Steph
"Just let me do my job."
You are a psychopath. You are Quentin's "nephew" and are aware of a dangerous scheme but you have decided on your own path.
Active - Psychopath:
You may kill a player each night.
Passive: BP
Vanilla
*****
Spoiler
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Character: Psychic
Alignment: Town
Player: Havo
You are a local fortune teller and Tarot Card reader.
Active: Once per game you may choose to revive a dead player. They will be brought back into the game and may post, but will not have a vote and will not be counted toward any group's win condition.
Passive: Upon death will speak through tarot cards and reveal all actions performed on them the night of their death.
Night 6:
Havo received the Testa di Moro.
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Player List:
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1. Rod
2. Ahoda
3. Nav
4. Rose
5. Sami
6. Jamie
7. Penner
It is now Day Seven. There are 7 players alive. Plurality is in effect. The day will end at 9pm Eastern on Saturday.
Character: Bert Di Grasso
Alignment: Town Cult
Player: Nav
"It's a penis, not a sunset."
You have traveled to Sicily with your son and grandson in order to explore your heritage. You seem to either be unaware of or do not care about the extent of your offensiveness - in both words and bodily functions.
Active: Tracker - may choose a player to track each night and learn who they visited.
Passive: If visited will not be able to control yourself - you will pass gas directed toward your visitor.
You win when the Cult obtain majority or when nothing can prevent this from occurring.