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Roles Upon Death
 
Reaper Of The Dead
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Joined:Jan 11, 2020
Post #1: 7th Jul 2022 7:19 PM 
Concessions Vendor - You are the one who walks up and down the aisles in the seats shouting if people want cotton candy, soda, peanuts, or whatever you have in your box at that time. While that sounds wonderful, your items do nothing except just cause confusion. You are the modified fruit vendor where instead of passing out fruit, you pass out concessions. Soda, candy, cotton candy, popcorn, peanuts. They will have no effect on anyone at all. You are aligned with the town and win when all threats have been eliminated.

Forensic Investigator – You happened to be here by chance. You are the only one who was not hired by the Circus. But you have your investigative items with you. Each night, you look around and see if anything catches your eye. You can’t see blood. But you don’t know exactly what it is. But you clean it up each night and keep it in your records. You can perform this action on yourself but cannot perform the action on the same person on back to back nights. You are aligned with the town and win when all threats have been eliminated.

Jack Of All Trades – You are the tents juggler. You choose what you want to do with your performances. Whether its juggling chainsaws or juggling chickens. You make it how you want it done. In your arsenal, you have the ability to watch, track, roleblock, and shoot. These can only be used 1 time until all items have been used and then the items are reset back to being used again. You are aligned with the town and win when all threats have been eliminated.

Rogue (appears as Trainee) – You are the apprentice of the group. You were given no clear job except to learn, so all you have to work with is your knowledge and determination. You are aligned with the town and win when all threats have been eliminated. Hidden ability – If attacked by mafia at night and survive, you will be converted to a traitor. If you are blocked and attacked, you will die.

Item Maker – You are the inventor. The creator of all that is and will be. You make items out of your head. You have the ability to make it deadly, protective, investigative. The choice is yours. This is a nighttime ability which is then sent out during the day as a collectible item. You cannot collect the item, but you can attempt to play along. Just don’t guess the item correctly or it will break. You are aligned with the town and win when all threats have been eliminated.

Ringleader – You are the leader of the group, aka the Godfather. You will never show up as a mafia member, but you are nowhere near invincible. You die at first attempt at your life. You have no special abilities aside from clear cop reports. You are sided with the mafia. You win when mafia runs over 50% of the group.

Trickster (appears as Trainee) – You are the apprentice of the group. You were given no clear job except to learn, so all you have to work with is your knowledge and determination. You are aligned with the town and win when all threats have been eliminated. Hidden Ability – Upon your death, you have the ability to hand out a gun. It has a 50/50 chance of being broken or working. The gun will announce who the shooter regardless of success.

Ghost (appears as Trainee) – You are the apprentice of the group. You were given no clear job except to learn, so all you have to work with is your knowledge and determination. You are aligned with the [color]town and win when all threats have been eliminated. Hidden ability – each night after death, you can send anyone a message of your choosing. You cannot speak upon roles or who owns any roles.

Janitor/Mafia Doctor – You hate the audience. They have no respect for you or the place they attend as they leave their messes behind. So, you have decided to instead wipe out someone elses role 1 time after that person dies. You cannot perform the kill and janitor ability at the same time. If you perform the janitor ability, you will be told whether it was successful or unsuccessful. You are sided with the mafia. You win when mafia runs over 50% of the group.

Hidden ability: When you use your janitor ability. Whatever their role is, you take it over, but keep your current alliance and become the mafia version of the role.

Clown – You are the basic bitch of the group…Or are you? You’re tired of being the person behind the mask, which is why, if you die, you kill the last person on your lynch train. Aside from that, you have no special night ability. You are sided with the mafia. You win when mafia runs over 50% of the group.

Arsonist – You showed up to the tent in hopes of burning it to the ground. You love seeing, breathing, creating fire. You can’t help yourself. Which is why you are the thing you want to be. Each night you go out and douse someone’s dressing room with a highly flammable liquid. It is unscented and invisible to the naked eye. You choose when the liquids ignite. But you have a chance of either igniting or placing the liquid out, you cannot do both in the same night action and no action can occur during the daytime.

You are unaligned and win when you kill everyone, equal the remaining active people during the day, or mafia takes control of the town.

Electrician – You are the tents electrician. You make sure all of the lights and equipment work as intended. You also enjoyed making electrical items in your off time and just so happen to bring them with you. Each night you have the ability to hand out a taser that you created to someone. These tasers may or may not as you hadn’t truly tested them. You can not perform the action with yourself or the same person on back to back nights. You are aligned with the town and win when all threats have been eliminated.

Detective – You were the towns sheriff and finally retired but felt an itch to still work so you were security. Each night you head out and find out the alignment of the person you investigated. You are aligned with the town and win when all threats have been eliminated. Hidden Ability – you get a 50% chance of getting a correct alignment or a false alignment.

Bomb – You are crazy. You enjoy shooting the cannons and making large plumes of smoke as things get shot into the air. So, you have decided to make yourself a cannon shot, so to speak. You have no special ability aside from vengeance upon death. But during the night only. The bomb is deactivated during the day. So, if you are lynched, sadly you cannot live your dream. You are aligned with the town and win when all threats have been eliminated.

Mafia Roleblocker – You are the person, the myth, the legend. You create havoc by stopping people from leaving their dressing rooms at night. Each night you can perform a roleblocking ability and stop that person from performing their action if they have one. You will be told if the action was successful or unsuccessful. You are sided with the mafia. You win when mafia runs over 50% of the group.

Post Edited by Reaper Of The Dead @ 17th Jul 2022 12:00 AM
Even though I walk through the valley of the shadow of death, I fear no evil...

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