Christian, Maddie, Brian, Jamie and Farlig head further into the secret temple underneath the Wing Kong Exchange, and eventually end up in area with statues of Nav mounted everywhere.
"I didn't realize Nav had his own temple." Brian commented.
"Of couse he has a temple!" Jamie announced. "Nav was the most powerful of the Storms, they even named a Mortal Kombat character after him called Raiden."
"Raiden? Mortal Kombat?" Christian looked at Jamie, no idea what he was even saying. "What the hell are you on about, Jamie?"
"This place gives me the heebie jeebies for some reason." Maddie said, looking around the place nervously.
The four suddenly stop, as someone behind them levels a gun at them.
"That's far enough." Farlig said, a dead look on his face. "I'll have you die now."
Christian looks at Farlig confused. "Farlig, what are you holding there buddy?"
Farlig points his gun directly at Christian. "It's a gun, obviously." Farlig explains. "Don't try anything!"
"Alright alright, easy pal!" Christian says as he backs away, holding his hands up as a sign of surrendering.
"That's good." Farlig says. "Now that I have your attention, let me tell you my backstory."
"No please." Brian pleaded. "Anything but a backstory!"
"Silence!" Farlig warned, waving his gun around threateningly. "I'll shoot you all, I swear!"
Christian, Brian, Maddie and Jamie calmed down and prepared themselves to listen to Farlig's backstory.
Farlig leaned back and started to tell his story.....
"It started at a very young age, I think I was five years old." Farlig said, a warm smile on his face. "My father came home one day, drunk as a goat, and started to cuss out my mother. My mother retaliated of course, kicking my father in the family jewels. That always seemed to calm my father down. Yes, this was the first time I witnessed violence, shaping me from a very early age. At six years old, I was-"
"I really don't want to listen to this." Brian interjected, cutting Farlig off mid-sentence.
"KEEP LISTENING!" Farlig shouted, waving his gun around even more threateningly this time.
"Alright, so at the age of six, I heard about this ancient sorcerer called Lo Penner." Farlig continued.
As Farlig was distracted, Christian uncorked a Magic Bottle and drank its contents.
"Hey pal." Christian suddenly announced, firing off half a dozen questionmarks at Farlig from who knows where. Two questionmarks hit Farlig straight in the babymaker, three hit him right in the face, and then the final one punched the gun away from his hand.
"Oh crap!" Farlig said, suddenly making a run for it. "Let me just get a new gun so I can finish my backstory!"
"Let's chase after him!" Maddie suggested, picking up the gun Farlig dropped.
The four of them chased after Farlig up a stairway. Maddie pointed the gun at Farlig as he was running up the stairs, but she wasn't a natural shooter, so her first shot missed.
"Damn it!" Maddie cursed. "Stop!"
"No way, Jose!"
At the top of the stairway, Farlig reached a dead end. "What kind of stairway just stops!?" Farlig cried out, angrily.
Maddie, Christian, Brian and Jamie eventually caught up. Maddie, pointed the gun at Farlig.
"Alright Maddie, it seems it's all over." Farlig said, defeat in his voice. "Allow me to continue with my backstory."
Maddie aimed the gun straight at Farlig and fired it five times. This immediately killed Farlig, as the man fell on the ground dead.
"That's what you get for confusing me so much yesterday." Maddie said, anger in her voice.
|
You are a Wing Kong Hatchet Man
Role: Third Party Handyman
The Wing Kong is a secret Chinese society or a "fighting Tong". They are vicious killers who are recognized by their black outfits and red bandanas. The Wing Kong gang have been around for centuries and have been locked in a blood feud for the same length of time with their bitter rivals, the Chang Sings.
BONUS FLAVOR (once teammate flips): The Wing Kongs were originally working for someone else, so you're amazed that you're on this team. Your teammate had lightning powers that he used to conduct a Mind Control technique that he used to recruit you into his faction. You'll now serve your new master until death.
You have two One-Shot abilities to use at any point during a night of your choice.
Protect: At any point in the game during a night of your choice, you can choose to protect yourself, or another player.
Role Cop: At any point in the game during a night of your choice, you can dress up as a fake cop and look through a player's stuff. If successful, you'll be sent the name of the role of this player (not alignment) via PM.
Win Condition: You win when all threats to your team has been eliminated and you are on par with the same numbers as Town. |
Christian, Brian, Maddie and Jamie looked on in relief.
"The evil spirits have finally been vanquished." Jamie announced victoriously.
"That's all fine, Jamie." Chrisitan said. "So where do we go from here?"
"Let me take care of that." Jamie said.
He picked up some kind of magic bazooka from his magic purse and aimed it at the wall. "Back up, ladies!" Maddie and Brian moved back.
"Hey, who are you calling a lady?" Christian commented, but Brian grabbed him by force, as the three of them remained at a safe distance from the wall.
"Here we go!" Jamie said, as he blew a hole in the wall.
At the other end, there was a parking lot.
"Oh, how convenient." Brian said, as he noticed the tour bus from the start waiting for them.
They suddenly hear loud noises coming from downstairs, it seems the Wing Kong were hot on their trail, and they were angry. Jamie dropped a bomb and let it roll down the stairs. "Let's go!" He ordered, seconds before the bomb exploded and caving in the roof above the stairway.
"Alright!" Maddie said, running off towards the tour bus.
"I'm driving!" Christian said, jumping into the drivers seat, but Jamie pushed him out of the seat.
"It's my tour bus!" Jamie said, as Christian moved out of the way to sit between Brian and Maddie, making himself comfortable.
"Alright ladies, you can relax now, Christian is here."
"You tried to kill me before!" Maddie exclaims.
"That's all in the past, sweetheart." Christian says, a grin on his face. "Didn't you get my love letter?"
"What love letter?" Maddie asks, confused. Christian looked at Brian.
"I didn't get anything either." Brian said with a shrug.
"I got it!" Jamie declared. "It was very lovely."
"HEY WHAT THE HELL MAN!?" Christian cursed angrily.
The tour bus drives out of the area, in search for a new adventure.
********THE END********
TOWN HAS WON THE GAME!
"When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yes sir, the check is in the mail."
|
CHRISTIAN
Role: Town Jack of all Trades
Jack Burton is the hero of this story. He is also a truck driver and has a lot of tricks up his sleeves. You think you're a badass and you're ready to face anything the bad guys throws at you. You don't have any idea what's going on, though. You start with four one-shot abilities at your disposal.
Ninja Watch: You can choose to ninja watch a player. You will be told the names of everyone who visits them that night. You'll disguise yourself as Henry Swanson, a complete and total nerd. No one will even notice you were even there. It's the perfect disguise.
Magic Potion: At any point during a day phase, you can drink a Magic Potion. The effects will last for the remainder of the day and will give you an extra vote to use during the day. You'll gain an invisible second vote that you can use via PM. This action will count as your phase action.
Knife Throw: You have a knife in your pocket. You can throw this knife at any player during a night of your choosing and attempt to kill them. It's all in the reflexes.
Message: You have a radio device in your truck and you can use this to send a message to a player of your choice.
Win Condition: You win when all threats to the Town have been eliminated. |
"Don't panic, it's only me, Gracie Law!"
|
BRIAN
Role: Town Doctor
Gracie Law is a Chinatown lawyer, and has a minor reputation for being "trouble." I assume that her last name Law stands for Lawyer. How clever. She han interest in Chinatown affairs and social justice, and is specialized on immigration. You look out for people who get exploited by the Chinese street gangs, for people who come to Chinatown from China to start a new life.
Each night you can target a player and save them from attacks. You can't target the same player back to back.
Win Condition: You win when all threats to the Town have been eliminated. |
"We take what we want and leave the rest, just like your salad bar."
|
JAMIE
Role: Town Watchful City Bus Driver
A local tour-bus driver (and secret sorcerer) who has had his watchful eye on a specific evil being for a very long time. You have two abilites at your disposal. You can't use one ability back to back, and have to use each ability every other night. You can choose which ability to use the first night.
Watch - Every other night you can choose to watch a player. You will be told the names of everyone who visits them that night. You can't use this action back to back.
Bus - You have a mirrored fan in your arsenal that you can use to switch two night actions of your choosing. Every other night you can pick two players. Any action directed towards Player A will be redirected towards Player B, and any action directed towards Player B will be redirected towards Player A.
Win Condition: You win when all threats to the Town have been eliminated. |
"I don't belong to you."
|
MADDIE
Role: Town Two-Shot One-Shot Bulletproof
You're the Damsel in Distress and Love Interest of this game. We don't know much about you, except that you traveled from China to Chinatown ready to marry your husband-to-be and love of your life. You get kidnapped early on, though. Seems someone else is after you. Look at that, you have a lot of suitors. Seems like all this love is turning you bulletproof, or at least two-shot bulletproof. You're invulnerable to attacks and will survive as many as two kill attempts.
Win Condition: You win when all threats to the Town have been eliminated. |