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F&E: "The Fighting Pits"; lvl 14
 
Curtis
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Post #1: 19th Feb 2021 7:28 PM 
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You find yourself in the center of a large, circular arena. The Fighting Pits, undoubtedly.

You look up and see King Lockhart and Akmong Sus high up on the King's balcony. The King looks down at you as the packed, bloodthirsty crowd cheers around you.

Mercifully, you are given your own weapons. You rise to your feet, flanked by your two party members. It seems you're to battle first.

As you place your hand in the sand to prop yourself up, you notice the dried blood, gore, and bones scattered throughout the crimson stained sand.

At the far end of the arena is an extraordinarily large, metal gate. You hear thumping echo through it. The crowds cheering grows with intensity.

The gate is violently thrust open with roar as your foe bursts into the arena...


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Main Quest #1: Choose Your Foe

Each party must battle a different foul creature. Choose a beast from the list below. Choose as a party. You cannot choose something that another party has selected.

A. Tarrasque
B. Barlgura
C. Armanite
D. Behir
E. Cyclops
F. Basilisk
G. Griffon

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Main Quest #2: The Fighting Pits

Time to battle!

For your Support.
A. Act as bait to distract the beast
B. Prepare Spare the Dying...just in case
C. Cast Enhance Ability on your two party members

For your Fighter.
A. Run forth immediately, weapon ready
B. Get behind the beast and attempt to choke it with chains
C. Attempt to destroy a nearby pillar to knock it onto the creature

For your Mage.
A. Cast the Enlarge spell on your fighter do double its size
B. Cast the Reduce spell on the beast so shrink it to half its size
C. Cast Summon Monster to create a creature of your own as an ally

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Bonus Quest #1: Roll Initiative

Each of you must roll initiative! Using the new dice roll feature, roll one time. You must roll a 1d20. To roll, use the code below and remove the spaces. Only roll once.

[ roll ]1d20[ / roll ]

Deadline is 7est!
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Zersch
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Post #2: 19th Feb 2021 7:35 PM 
Vandal was panting and radiated all of the excitement of a dog headed to the park on free milk bone and steak day. Before now he never knew what it was like to feel like he belonged somewhere.
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Christian
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Post #3: 19th Feb 2021 7:52 PM 
##consume Potion of Healing
 
   
Christian
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Post #4: 19th Feb 2021 7:53 PM 
Randall is terrified of griffons!
 
   
Thisisbad
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Post #5: 19th Feb 2021 7:53 PM 
Rolled: 14 (14) [1d20]


We used to shoot dice all the time back in my hood castle. Hope this goes well.
Rodney is a great guy. Oops, nevermind he's a terrible human being.
He likes his sandwiches to be Turkey and Swiss. Triangle cut. Let vern have his crust. Poison the part Rodney eats.

TIB - 2 time award winner "Worst mafia player" at FE (maybe everywhere)

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Curtis said he wishes I never joined FE.

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Christian
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Post #6: 19th Feb 2021 7:54 PM 
##
Rolled: 4 (4) [1d20]
 
   
CherryBerry
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Post #7: 19th Feb 2021 7:55 PM 
##Roll Initiative:

Rolled: 11 (11) [1d20]
 
   
CherryBerry
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Post #8: 19th Feb 2021 7:57 PM 
##Fighting Pits MQ2: A - Enlarge Vandal

"If a ravenous giggle dog weren't terrifying enough, this monster better get ready for a gigantic challenge!" Hustus cried as he fired off an Enlargement spell. "Do your thing, Vandal."
 
   
Zersch
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Post #9: 19th Feb 2021 7:59 PM 
##Bonus Quest 1 - Roll for Intiative
Rolled: 12 (12) [1d20]
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CherryBerry
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Post #10: 19th Feb 2021 7:59 PM 
Hustus wasn't even sure what it was the Keepers were facing yet, but he had a feeling they were going to need to use every trick they've got.

##Use Spell book
 
   
Rodney
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Post #11: 19th Feb 2021 8:00 PM 
Rolled: 13 (13) [1d20]
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Rodney
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Post #12: 19th Feb 2021 8:00 PM 
##B Cast the Reduce spell on the beast so shrink it to half its size
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Dyl
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Post #13: 19th Feb 2021 8:01 PM 
##MQ2: C - enhance my party

##BQ1

Rolled: 10 (10) [1d20]
"So, uh, what are we saying here? If we save LA from a nuclear bomb, then you and I can get together for dinner and a movie?"
   
mal
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Post #14: 19th Feb 2021 8:02 PM 
##initiative

[Roll]1d20[/roll]
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mal
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Post #15: 19th Feb 2021 8:02 PM 
Rolled: 6 (6) [1d20]
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